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8th-Level Specialization Feature

Your elemental specialization grants you a feature, as shown on the 8th-Level Elemental Specialization Features table.

8th-Level Elemental Specialization Features Table
Specialization Feature
Earth Summon Source of Earth
Fire The Flame Primordial
Green Chimeric Manifestation
Void Black Hole Star
Black Hole Star

You warp gravity around your heavenly body and can pull even the sturdiest titans toward your core. At the end of each of your turns, you target one creature or object within distance of your Hurl Element ability and vertical pull that target up to 5 squares. If their stability reduces this forced movement, they are pulled a minimum of 2 squares. This forced movement ignores stability for your allies.

Additionally, your Mantle of Essence improves. While in the area of the aura, enemies and objects have their stability reduced by an amount equal to your level.

Chimeric Manifestation

Nature isn't static and unchanging, and neither are you. You can enter or exit your animal form as a free maneuver the first time you use your Disciple of the Green feature on your turn.

Additionally, whenever you use your Disciple of the Green feature, you can select an additional animal form and gain the positive benefits from both forms. You can choose the size of either animal, and if both animal forms grant you the same benefit, you can choose whichever you prefer. You gain the highest speed between the two animal forms and have all types of movement from both forms.

You can only combine animal forms whose levels add up to 12 or less. For example, you can combine a shark (8th level) with a horse (4th level), but you can't combine a shark with a bear (5th level).

The Flame Primordial

You produce a fire that entrances the fates, distracting them from aiding your foes. Whenever you deal fire damage to a creature or object, they take an extra 1d6 fire damage. If you deal fire damage to a mundane object, you can use a free triggered action to target it with your Return to Formlessness ability instead.

Additionally, any enemy who starts their turn adjacent to you has fire weakness equal to your Reason score until the start of their next turn. This increases to twice your Reason score if the enemy is made of or is wearing mostly metal.

Summon Source of Earth

You have the following ability.

Summon Source of Earth

The ground rumbles as an elemental bursts forth, ready to serve.

Earth, Magic, Ranged Main action
📏 Ranged 10 🎯 Special

Effect: A source of earth emerges from an unoccupied space within distance. The source takes their turn immediately after you, moving up to their speed and either taking a main action or a maneuver. The source is dismissed at the start of your next turn.

The source starts an encounter at full Stamina, but maintains their current Stamina throughout the encounter, even if they are dismissed and you use this ability again. They can't regain Stamina during the encounter. When the source's Stamina is reduced to 0, you can't use this ability again until you earn 1 or more Victories.

Persistent 2: The source takes another turn. They are dismissed at the start of your next turn.

Source of Earth Statblock

Source of Earth

Elemental - Level 8 BRUTE EV -
2
Size
6
Speed
45
Stamina
5
Stability
5
Free Strike
-
Immunities
Burrow
Movement
-
With Captain
-
Weaknesses
+3
Might
+1
Agility
-5
Reason
-5
Intuition
-3
Presence

Earthwalk

Difficult terrain composed of earth and stone doesn't cost the source extra movement.

Tunneler

When the source burrows, they create a size 2 tunnel.

Earth Harness

A creature that has the Earth Accepts Me ability can use it as a free action to meld into the source.

Boulder Bash

Melee, Ranged, Strike, Weapon Signature
📏 Melee 2 or ranged 10 🎯 One creature or object

Power Roll + 3:

  • ≤11: 5 damage; push 3
  • 12-16: 9 damage; push 4
  • 17+: 12 damage; push 5