Discipline Mastery¶
As you advance in your chosen null tradition, you gain certain benefits in combat, including benefits based on the amount of discipline you have. Benefits based on how much discipline you have last until the end of your turn, even if a benefit would become unavailable to you because of the amount of discipline you spend during your turn.
Some Discipline Mastery benefits can be applied only if you are a specific level or higher, with the level of those benefits noted in the tables below.
Chronokinetic Mastery¶
Whenever you use the Inertial Shield ability, you can use the Disengage move action as a free triggered action.
Additionally, as your discipline grows, your psionic mastery of your body intensifies, granting benefits from the Chronokinetic Mastery table. Benefits are cumulative except where an improved benefit replaces a lesser benefit.
Chronokinetic Mastery Table¶
| Discipline | Benefit |
|---|---|
| 2 | Whenever you use the Knockback maneuver, you can use the Disengage move action as a free triggered action either before or after the maneuver. |
| 4 | The first time on a turn that you willingly move 1 or more squares as part of an ability, you gain 1 surge. |
| 6 | You gain an edge on the Grab and Knockback maneuvers. |
| 8 (4th level) | The first time on a turn that you willingly move 1 or more squares as part of an ability, you gain 2 surges. |
| 10 (7th level) | You have a double edge on the Grab and Knockback maneuvers. |
| 12 (10th level) | Whenever you force move a target, the forced movement distance gains a bonus equal to your Intuition score. Additionally, whenever you use a heroic ability, you gain 10 temporary Stamina. |
Cryokinetic Mastery¶
Whenever you use your Inertial Shield ability, you can then use the Grab maneuver as a free triggered action.
Additionally, as your discipline grows, you strengthen the psionic power suffusing you, granting benefits from the Cryokinetic Mastery table. Benefits are cumulative except where an improved benefit replaces a lesser benefit.
Cryokinetic Mastery Table¶
| Discipline | Benefit |
|---|---|
| 2 | Whenever you use the Knockback maneuver, you can target one additional creature. Additionally, whenever you deal untyped damage with a psionic ability, you can change it to cold damage instead. |
| 4 | The first time on a turn that you grab a creature or an enemy moves 1 or more squares in the area of your Null Field ability, you gain 1 surge. |
| 6 | You gain an edge on the Grab and Knockback maneuvers. |
| 8 (4th level) | The first time on a turn that you grab a creature or an enemy moves 1 or more squares in the area of your Null Field ability, you gain 2 surges. |
| 10 (7th level) | You have a double edge on the Grab and Knockback maneuvers. |
| 12 (10th level) | Whenever you force move a target, the forced movement distance gains a bonus equal to your Intuition score. Additionally, whenever you use a heroic ability, you gain 10 temporary Stamina. |
Metakinetic Mastery¶
Whenever you use your Inertial Shield ability, you can then use the Knockback maneuver as a free triggered action.
Additionally, as your discipline grows, your psionic potential is amplified, granting benefits from the Metakinetic Mastery table. Benefits are cumulative except where an improved benefit replaces a lesser benefit.
Metakinetic Mastery Table¶
| Discipline | Benefit |
|---|---|
| 2 | Whenever you use the Knockback maneuver, the forced movement distance gains a bonus equal to your Intuition score. |
| 4 | The first time in a combat round that you take damage or are force moved, you gain 1 surge, even if you resist the effect. |
| 6 | You gain an edge on the Grab and Knockback maneuvers. |
| 8 (4th level) | The first time in a combat round that you take damage or are force moved, you gain 2 surges, even if you resist the effect. |
| 10 (7th level) | You have a double edge on the Grab and Knockback maneuvers. |
| 12 (10th level) | Whenever you force move a target, the forced movement distance gains a bonus equal to your Intuition score. Additionally, whenever you use a heroic ability, you gain 10 temporary Stamina. |