Null Abilities¶
You rely on a unique blend of martial techniques and psionic prowess to take down your foes and defend your allies.
Signature Abilities¶
Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Faster Than the Eye, Inertial Step.)
Dance of Blows¶
You strike everywhere at once, tricking an enemy into moving out of position.
Area, Psionic, Weapon Main action 📏 1 burst 🎯 Each enemy in the area Power Roll + Agility:
- ≤11: 3 damage
- 12-16: 4 damage
- 17+: 5 damage
Effect: You can slide one adjacent enemy up to a number of squares equal to your Intuition score.
Faster Than the Eye¶
You strike so quickly that your hands become a blur.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 Two creatures or objects Power Roll + Agility:
- ≤11: 4 damage
- 12-16: 5 damage
- 17+: 7 damage
Effect: You can deal damage equal to your Agility score to one creature or object adjacent to you.
Inertial Step¶
You flit about the battlefield and take an opportunistic strike.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 5 + A damage
- 12-16: 7 + A damage
- 17+: 10 + A damage
Effect: You can shift up to half your speed before or after you make this strike.
Joint Lock¶
You contort your enemy's body into a stance they struggle to escape from.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
Kinetic Strike¶
Your opponent staggers. They cannot ignore you.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
Magnetic Strike¶
The force of your blow extends past the limits of your body, pulling your enemy closer.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 2 🎯 One creature Power Roll + Agility:
Phase Inversion Strike¶
You step momentarily out of phase as you pull an enemy through you.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 4 + A damage; push 2
- 12-16: 6 + A damage; push 4
- 17+: 8 + A damage; push 6
Effect: Before the push is resolved, you teleport the target to a square adjacent to you and opposite the one they started in. If the target can't be teleported this way, you can't push them.
Pressure Points¶
You strike at key nerve clusters to leave your foe staggered.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
Heroic Abilities¶
You have mastered a range of heroic abilities, all of them channeled through your discipline.
3-Discipline Ability¶
Choose one heroic ability from the following options, each of which costs 3 discipline to use. (Quick Build: Chronal Spike.)
Chronal Spike (3 Discipline)¶
You foresee the best moment to strike, then exploit it.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 7 + A damage
- 12-16: 10 + A damage
- 17+: 13 + A damage
Effect: You can shift up to half your speed before or after you make this strike. Additionally, whenever an effect lets you make a free strike or use a signature ability, you can use this ability instead, paying its discipline cost as usual.
Psychic Pulse (3 Discipline)¶
A burst of psionic energy interferes with your enemy's synapses.
Area, Psionic Maneuver 📏 2 burst 🎯 Each enemy in the area Effect: Each target takes psychic damage equal to twice your Intuition score. Until the start of your next turn, the size of your Null Field ability increases by 1. At the end of your current turn, each enemy in the area of your Null Field ability takes psychic damage equal to your Intuition score.
Relentless Nemesis (3 Discipline)¶
You strike, and for the next few moments, your enemy can't escape you.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
- ≤11: 6 + A damage
- 12-16: 8 + A damage
- 17+: 12 + A damage
Effect: Until the start of your next turn, whenever the target finishes moving or being force moved, you can use a free triggered action to shift up to your speed. You must end this shift adjacent to the target.
Stunning Blow (3 Discipline)¶
You focus your psionic technique into a concussive punch.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature or object Power Roll + Agility:
5-Discipline Ability¶
Choose one heroic ability from the following options, each of which costs 5 discipline to use. (Quick Build: A Squad Unto Myself.)
Arcane Disruptor (5 Discipline)¶
Your blow reorders a foe's body, causing pain if they attempt to channel sorcery.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Agility:
- ≤11: 8 + A psychic damage; M < WEAK, weakened (save ends)
- 12-16: 12 + A psychic damage; M < AVERAGE, weakened (save ends)
- 17+: 16 + A psychic damage; M < STRONG, weakened (save ends)
Effect: While weakened this way, the target takes damage equal to your Intuition score whenever they use a supernatural ability that costs Malice.
Impart Force (5 Discipline)¶
A single touch from you, and your enemy flies backward.
Melee, Psionic, Strike, Weapon Maneuver 📏 Melee 1 🎯 One creature or object Power Roll + Intuition:
- ≤11: Push 3
- 12-16: Push 5
- 17+: Push 7
Effect: An object you target must be your size or smaller. You gain an edge on this ability. Additionally, for each square you push the target, they take 1 psychic damage.
Phase Strike (5 Discipline)¶
For a moment, your foe slips out of phase with this manifold.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Agility:
- ≤11: 3 + A psychic damage; I < WEAK, the target goes out of phase (save ends)
- 12-16: 4 + A psychic damage; I < AVERAGE, the target goes out of phase (save ends)
- 17+: 6 + A psychic damage; I < STRONG, the target goes out of phase (save ends)
Effect: A target who goes out of phase is slowed, has their stability reduced by 2, and can't obtain a tier 3 outcome on ability rolls.
A Squad Unto Myself (5 Discipline)¶
You move so quickly, it seems as though an army assaulted your foes.
Area, Psionic, Weapon Main action 📏 2 burst 🎯 Each enemy in the area Power Roll + Agility:
- ≤11: 6 damage
- 12-16: 9 damage
- 17+: 13 damage
Effect: You can take the Disengage move action as a free maneuver before or after you use this ability.