2nd-Level Tradition Ability¶
Your null tradition grants your choice of one of two abilities.
2nd-Level Chronokinetic Ability¶
Choose one of the following abilities.
Blur (5 Discipline)¶
You release stored time, allowing you to act twice.
Psionic Maneuver 📏 Self 🎯 Self Effect: You can use a signature or heroic ability. You gain an edge on that ability's power rolls.
Force Redirected (5 Discipline)¶
The force of your strike moves your target in a surprising direction.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 3 🎯 One creature Power Roll + Agility:
- ≤11: 8 + A damage; slide 1
- 12-16: 12 + A damage; slide 3
- 17+: 16 + A damage; slide 5
2nd-Level Cryokinetic Ability¶
Choose one of the following heroic abilities.
Entropic Field (5 Discipline)¶
You drastically increase the local entropy.
Area, Psionic, Weapon Main action 📏 3 cube within 1 🎯 Each enemy in the area Power Roll + Agility:
Heat Sink (5 Discipline)¶
You absorb ambient heat, coating the ground in frost and precipitating snow from the air.
Psionic Maneuver 📏 Self 🎯 Self Effect: Until the start of your next turn, the size of your Null Field ability increases by 1, and you and any ally benefit from concealment while in the area. At the end of this turn, each enemy in the area takes cold damage equal to your Intuition score.
2nd-Level Metakinetic Ability¶
Choose one of the following abilities.
Gravitic Strike (5 Discipline)¶
Your fist emanates gravitic force that pulls a distant enemy closer.
Melee, Psionic, Strike, Weapon Main action 📏 Melee 3 🎯 One creature Power Roll + Agility:
Kinetic Shield (5 Discipline)¶
You manifest a force barrier that absorbs incoming kinetic energy.
Psionic Maneuver 📏 Self 🎯 Self Power Roll + Intuition:
- ≤11: You gain 10 temporary Stamina.
- 12-16: You gain 15 temporary Stamina.
- 17+: You gain 20 temporary Stamina.
Effect: While you have temporary Stamina from this ability, you can't be made bleeding even while dying.