Heroic Abilities¶
A range of heroic abilities define your combat prowess, all of which make use of your insight.
3-Insight Ability¶
Choose one heroic ability from the following options, each of which costs 3 insight to use. (Quick Build: Get In Get Out.)
Disorienting Strike (3 Insight)¶
Your attack leaves them reeling, allowing you to follow up.
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Agility:
- ≤11: 4 + A damage; slide 2
- 12-16: 6 + A damage; slide 3
- 17+: 10 + A damage; slide 5
Effect: You can shift into any square the target leaves when you slide them.
Eviscerate (3 Insight)¶
You leave your foe bleeding out after a devastating attack.
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature Power Roll + Agility:
Get In Get Out (3 Insight)¶
Move unexpectedly, strike fast, and be gone!
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + Agility:
- ≤11: 5 + A damage
- 12-16: 8 + A damage
- 17+: 11 + A damage
Effect: You can shift up to your speed, dividing that movement before or after your strike as desired.
Two Throats at Once (3 Insight)¶
A bargain.
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 Two creatures or objects Power Roll + Agility:
- ≤11: 4 damage
- 12-16: 6 damage
- 17+: 10 damage