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Tactician Abilities

You are a formidable combatant in your own right, but your greatest strength is the abilities you wield that let you shape control of the battlefield.

Kit Signature Ability

Each kit from your Field Arsenal feature grants you a signature ability. Signature abilities can be used at will.

Heroic Abilities

Your heroic abilities cover a range of combat tactics, all of which require focus to use.

3-Focus Ability

Choose one heroic ability from the following options, each of which costs 3 focus to use. (Quick Build: Inspiring Strike.)

Battle Cry (3 Focus)

You shout a phrase that galvanizes your team.

Ranged Maneuver
📏 Ranged 10 🎯 Three allies

Power Roll + Reason:

  • ≤11: Each target gains 1 surge.
  • 12-16: Each target gains 2 surges.
  • 17+: Each target gains 3 surges.
Concussive Strike (3 Focus)

Your precise strike leaves your foe struggling to respond.

Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 5 🎯 One creature or object

Power Roll + Might:

  • ≤11: 3 + M damage; M < WEAK, dazed (save ends)
  • 12-16: 5 + M damage; M < AVERAGE, dazed (save ends)
  • 17+: 8 + M damage; M < STRONG, dazed (save ends)
Inspiring Strike (3 Focus)

Your attack gives an ally hope.

Melee, Ranged, Strike, Weapon Main action
📏 Melee 1 or ranged 5 🎯 One creature or object

Power Roll + Might:

  • ≤11: 3 + M damage; you or one ally within 10 squares of you can spend a Recovery
  • 12-16: 5 + M damage; you or one ally within 10 squares of you can spend a Recovery
  • 17+: 8 + M damage; you and one ally within 10 squares of you can spend a Recovery, and each of you gains an edge on the next ability roll you make during the encounter
Squad! Forward! (3 Focus)

On your command, you and your allies force back the enemy line.

Ranged Maneuver
📏 Ranged 10 🎯 Self and two allies

Effect: Each target can move up to their speed.