Heroic Abilities¶
Your heroic abilities cover a range of combat tactics, all of which require focus to use.
3-Focus Ability¶
Choose one heroic ability from the following options, each of which costs 3 focus to use. (Quick Build: Inspiring Strike.)
Battle Cry (3 Focus)¶
You shout a phrase that galvanizes your team.
Ranged Maneuver 📏 Ranged 10 🎯 Three allies Power Roll + Reason:
- ≤11: Each target gains 1 surge.
- 12-16: Each target gains 2 surges.
- 17+: Each target gains 3 surges.
Concussive Strike (3 Focus)¶
Your precise strike leaves your foe struggling to respond.
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature or object Power Roll + Might:
Inspiring Strike (3 Focus)¶
Your attack gives an ally hope.
Melee, Ranged, Strike, Weapon Main action 📏 Melee 1 or ranged 5 🎯 One creature or object Power Roll + Might:
- ≤11: 3 + M damage; you or one ally within 10 squares of you can spend a Recovery
- 12-16: 5 + M damage; you or one ally within 10 squares of you can spend a Recovery
- 17+: 8 + M damage; you and one ally within 10 squares of you can spend a Recovery, and each of you gains an edge on the next ability roll you make during the encounter
Squad! Forward! (3 Focus)¶
On your command, you and your allies force back the enemy line.
Ranged Maneuver 📏 Ranged 10 🎯 Self and two allies Effect: Each target can move up to their speed.