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Signature Ability

Choose one signature ability from the following options. Signature abilities can be used at will. (Quick Build: Witty Banter.)

Artful Flourish

And they said practicing fencing was a waste!

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Two creatures or objects

Power Roll + Agility:

  • ≤11: 2 damage
  • 12-16: 5 damage
  • 17+: 7 damage

Effect: You can shift up to 3 squares.

Spend 2+ Drama: You can target one additional creature or object for every 2 drama spent.

Cutting Sarcasm

There you are, radiating your usual charisma.

Magic, Ranged, Strike, Weapon Main action
📏 Ranged 10 🎯 One creature

Power Roll + Presence:

  • ≤11: 2 + P psychic damage; P < WEAK, bleeding (save ends)
  • 12-16: 5 + P psychic damage; P < AVERAGE, bleeding (save ends)
  • 17+: 7 + P psychic damage; P < STRONG, bleeding (save ends)
Instigator

I didn't do it! What?

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Presence:

  • ≤11: 3 + P damage
  • 12-16: 6 + P damage
  • 17+: 9 + P damage

Effect: The target is taunted by you or a willing ally adjacent to you until the end of the target's next turn.

Witty Banter

A lyrical (and physical) jab insults an enemy and inspires an ally.

Magic, Melee, Ranged, Strike Main action
📏 Melee 1 or ranged 5 🎯 One creature

Power Roll + Presence:

  • ≤11: 4 + P psychic damage
  • 12-16: 5 + P psychic damage
  • 17+: 7 + P psychic damage

Effect: One ally within 10 squares of you can end one effect on them that is ended by a saving throw or that ends at the end of their turn.

Spend 1 Drama: The chosen ally can spend a Recovery.

Heroic Abilities

You master a range of heroic abilities, all of which cost drama to empower them.

3-Drama Ability

Choose one heroic ability from the following options, each of which costs 3 drama to use. (Quick Build: Harsh Critic.)

Harsh Critic (3 Drama)

Just one bad review will ruin their day.

Magic, Melee, Ranged, Strike Main action
📏 Melee 1 or ranged 10 🎯 One creature or object

Power Roll + Presence:

  • ≤11: 7 + P sonic damage
  • 12-16: 10 + P sonic damage
  • 17+: 13 + P sonic damage

Effect: The first time the target uses an ability before the start of your next turn, any effects from the ability's tier outcomes other than damage are negated for all targets. Ability effects that always happen regardless of the power roll work as usual.

Hypnotic Overtones (3 Drama)

You produce an entrancing note that twists the senses in a spectacular fashion.

Area, Magic Main action
📏 2 burst 🎯 Each enemy in the area

Power Roll + Presence:

  • ≤11: Slide 1; I < WEAK, dazed (save ends)
  • 12-16: Slide 1; I < AVERAGE, dazed (save ends)
  • 17+: Slide 2; I < STRONG, dazed (save ends)

Spend 2+ Drama: The size of the burst increases by 1 for every 2 drama spent.

Quick Rewrite (3 Drama)

You write something unexpected into the scene that hinders your enemy.

Area, Magic, Ranged Main action
📏 3 cube within 10 🎯 Each enemy in the area

Power Roll + Presence:

  • ≤11: 4 damage; P < WEAK, slowed (save ends)
  • 12-16: 5 damage; P < AVERAGE, slowed (save ends)
  • 17+: 6 damage; P < STRONG, restrained (save ends)

Effect: The area is difficult terrain for enemies.

Upstage (3 Drama)

As you bob and weave through the crowd, you can't help but leave the audience wanting more.

Melee, Strike, Weapon Maneuver
📏 Self; see below 🎯 Self

Effect: You shift up to your speed. You make one power roll that targets each enemy you move adjacent to during this shift.

Power Roll + Agility or Presence:

5-Drama Ability

Choose one heroic ability from the following options, each of which costs 5 drama to use. (Quick Build: Dramatic Reversal.)

Dramatic Reversal (5 Drama)

Give the audience a surprise.

Area, Magic Main action
📏 3 burst 🎯 Self and each ally in the area

Power Roll + Presence:

  • ≤11: The target can shift 1 square and make a free strike.
  • 12-16: The target can shift up to 2 squares and make a free strike that gains an edge.
  • 17+: The target can shift up to 3 squares and make a free strike that gains an edge, then can spend a Recovery.
Fake Your Death (5 Drama)

O happy dagger, this is thy sheath!

Magic Maneuver
📏 Self 🎯 Self

Effect: You turn invisible and create a magical illusion of your corpse falling in your space. While you are invisible, you gain a +3 bonus to speed and you ignore difficult terrain. The illusion and your invisibility last until the end of your next turn, or until the illusion is interacted with, you take damage, or you use a main action or a maneuver.

Flip the Script (5 Drama)

You try a different take on events, justifying the new locations everyone ended up in.

Area, Magic Main action
📏 3 burst 🎯 Self and each ally in the area

Effect: Each target can teleport up to 5 squares. Any teleported target who was slowed is no longer slowed.

Method Acting (5 Drama)

They're so hurt by your performance, you start to believe it yourself.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Agility:

  • ≤11: 6 + A damage; P < WEAK, weakened (save ends)
  • 12-16: 10 + A damage; P < AVERAGE, weakened (save ends)
  • 17+: 14 + A damage; P < STRONG, weakened (save ends)

Effect: You can become bleeding (save ends) to deal an extra 5 corruption damage to the target.