Skip to content

2nd-Level Class Act Ability

Your troubadour class act grants your choice of one of two heroic abilities.

2nd-Level Auteur Ability

Choose one of the following abilities.

Guest Star (5 Drama)

We offered them a percentage of the gross. So they're working for free!

Magic, Ranged Main action
📏 Ranged 10 🎯 Special

Effect: A guest star appears to help you during the encounter: either a bystander within distance uplifted by your magic, or a mysterious new hero who appears in an unoccupied space within distance. This guest star is controlled by you, has their own turn, and shares your characteristics. Their Stamina maximum is half yours. They have no abilities other than your melee and ranged free strikes. At the end of the encounter, or when the guest star is reduced to 0 Stamina, they retreat or revert to a bystander. The same bystander can't be uplifted this way more than once during an encounter.

Twist at the End (5 Drama)

You didn't see that coming, did you?!

Magic, Ranged Main action
📏 Ranged 10 🎯 One dead enemy

Effect: A target who is not a leader or solo creature comes back to life with half their Stamina and becomes an ally under the Director's control. The players can work with the Director to determine when the target takes their turn each combat round. At the end of the encounter, the target turns to dust and is blown away.

2nd-Level Duelist Ability

Choose one of the following abilities.

Classic Chandelier Stunt (5 Drama)

Audiences love this bit.

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 Self and one willing ally

Effect: Each target can shift up to 5 squares, including vertically, but must end this movement adjacent to the other target and on solid ground. Each target can then make a melee free strike that deals extra damage equal to twice their highest characteristic score.

En Garde! (5 Drama)

Wait, it's... Guard! Turn! Parry! Dodge! Spin! Thrust! Ha!

Melee, Strike, Weapon Main action
📏 Melee 1 🎯 One creature

Power Roll + Agility:

  • ≤11: 7 + A damage
  • 12-16: 11 + A damage
  • 17+: 16 + A damage

Effect: The target can make a melee free strike against you. If they do, you can make a melee free strike against the target.

2nd-Level Virtuoso Ability

Choose one of the following abilities.

Encore (5 Drama)

Again! Again!

Magic, Strike Main action
📏 Special 🎯 Special

Effect: You use an ability that you have observed being used this combat round. The ability must have the Strike keyword, cost 5 or fewer of a Heroic Resource, and cost no Malice. When you make the strike, you use your Presence score for any power rolls, and any damage you deal is sonic damage.

Tough Crowd (5 Drama)

Your fans don't seem to like the opening act...

Area, Magic, Ranged Main action
📏 3 cube within 10 🎯 Special

Effect: The area is haunted by a swirling horde of phantoms until the end of the encounter. Allies can enter any square of the area without spending movement. At the end of each of your turns, you can make one power roll that targets each enemy in the area.

Power Roll + Presence:

  • ≤11: 5 corruption damage; M < WEAK, pull 1 toward the center of the area
  • 12-16: 9 corruption damage; M < AVERAGE, pull 2 toward the center of the area
  • 17+: 12 corruption damage; M < STRONG, pull 3 toward the center of the area