Vampire Lord¶
| Undead, Vampire | - | Level 7 | Leader | EV 36 |
|---|---|---|---|---|
| 1M Size |
12 Speed |
200 Stamina |
3 Stability |
7 Free Strike |
| Corruption 9, poison 9 Immunity |
Climb, hover, teleport Movement |
- | - With Captain |
- Weakness |
| +2 Might |
+5 Agility |
+1 Reason |
+1 Intuition |
+2 Presence |
🗡 Crimson Embrace (Signature Ability)
Melee, Strike, Weapon Main action 📏 Melee 1 🎯 One creature Power Roll + 5:
- ≤11: 13 corruption damage; M < 3 bleeding (save ends)
- 12-16: 21 corruption damage; M < 4 bleeding (save ends)
- 17+: 24 corruption damage; M < 5 bleeding (save ends)
Effect: The vampire regains Stamina equal to half the damage dealt, and can end one effect on them that can be ended by a saving throw.
2+ Malice: The vampire shifts 3 after striking the last target, and can target one additional creature for every 2 malice spent.
🏹 Arise, My Children (2 Malice)
Ranged Maneuver 📏 Ranged 10 🎯 Special Effect: Two blood-starved vampires appear in unoccupied spaces within distance.
❗️ Redirected Charm (3 Malice)
Magic, Ranged Free triggered action 📏 Ranged 5 🎯 One enemy Trigger: A creature makes a strike against the vampire.
Effect: The target becomes the new target of the strike.
⭐️ Lord's Bloodthirst
The vampire has speed 15 and an edge on power rolls while any creature within 20 squares of them is bleeding. Any bleeding creature within 5 squares of the vampire can't hide.
☠️ Let Us Feast! (Villain Action 1)
Ranged - 📏 20 burst 🎯 Each enemy in the area Effect: Each target who has P < 4 is now bleeding (save ends).
☠️ Red Mist Rising (Villain Action 2)
Area, Magic - 📏 5 burst 🎯 Each enemy in the area Power Roll + 5:
- ≤11: 2 damage; M < 3 6 corruption damage
- 12-16: 7 damage; M < 4 6 corruption damage
- 17+: 10 damage; M < 5 6 corruption damage
Effect: The vampire turns to mist, filling the area. Until the end of the round, the vampire can't move or be targeted by abilities, but they can use Crimson Embrace against a target in the area. The vampire reforms in an unoccupied space in the area at the end of the round.
☠️ Sacrifice (Villain Action 3)
Magic, Ranged - 📏 Ranged 20 🎯 Each chosen ally Effect: Each target is marked for sacrifice. At the end of the round, each target who isn't dead or destroyed takes 50 corruption damage. The vampire then uses the following ability.
Wave of Blood:
Area, Magic - 📏 20 burst 🎯 Each enemy in the area Effect: Each target makes a Might test. This ability deals an extra 5 damage for each creature killed by the Sacrifice villain action.
- ≤11: 11 corruption damage
- 12-16: 8 corruption damage
- 17+: 2 corruption damage