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Perks


The following perks can be taken only by beastheart characters.

Exploration Perks

This section presents exploration perks in alphabetical order.

Born Tracker

You and your companion gain an edge on tests made to track creatures, find your way, or search for hidden creatures.

Ride Along

Your bond with your companion has permeated your very soul; you are just as much beast as you are beastheart. You can leave behind your mortal body and join your consciousness to that of your companion. You have the following ability.

Ride Along

You ride behind your companion's eyes.

Beastheart, Magic Maneuver

o Melee 1 x Companion

Effect: Your body disappears, and your consciousness rides along in your companion's body. While you are riding along, you can sense what your companion senses and communicate with them telepathically, but you can't control them. You can't be detected, targeted, or affected by any effect. Any condition or effect on you is temporarily negated until you regain your body.

Whenever your companion takes damage while you are riding along, you take the same amount of damage, which can't be reduced in any way. You are unaffected by any effects that don't deal damage that affect your companion.

While you are riding along, your companion continues to benefit from any magic treasure you are wearing.

While you are riding along, you can't act except to spend a free maneuver to regain your body. You also regain your body if your companion dies or chooses to eject you. When you regain your body, you reappear in a space adjacent to your companion.

Wild Rumpus

You have the following ability.

Wild Rumpus

The ability to glide like a condor or race like a wolf is intoxicating—but beware the temptation to run yourself to death.

Beastheart, Magic Main action

Main action

Effect: For one minute or until you or your companion takes damage, you and your companion gain each other's movement types in addition to your own. You and your companion both use your speed or your companion's speed, whichever is higher. Each additional time you use this ability after the first, you take damage

equal to your level until you finish a respite or gain 1 or more Victories. This damage can't be reduced in any way and doesn't end this ability's effect.

Wilds Explorer

You and your companion gain an edge on tests made to overcome environmental cold, heat, weather, unsteady ground, or challenging terrain. During your turn, you and your companion can ignore the first square of difficult terrain you each enter.

Intrigue Perks

This section presents an intrigue perk.

Trained Thief

You have the Conceal Object or Pick Pocket skill. Your companion can make a test using that skill as a maneuver.

Interpersonal Perks

This section presents interpersonal perks in alphabetical order.

People Sense

Whenever you or your companion makes a test to determine a creature's motives, emotions, or body language while within 5 squares of each other, your partner can make the same test as a free triggered action. You both use the higher result.

Voice of the Wild

Your companion can speak any language you can speak.

You Can Pet Them, They're Friendly

Whenever you make a Presence test to interact with a creature while you are within 5 squares of your companion, you can use your companion's Presence instead of your own.

Source: The Beastheart · printing 1.0