Browse Rules¶
Look up specific rules, abilities, and character options. Use search or pick a category below.
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Ancestries¶
Devil, Dragon Knight, Dwarf, Hakaan, High Elf, Human, Memonek, Orc, Polder, Revenant, Time Raider, Wode Elf
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Cultures¶
Environment, organization, and upbringing — the cultural building blocks behind every hero
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Careers¶
Agent, Aristocrat, Artisan, Criminal, Gladiator, Sage, Soldier, and more
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Classes¶
Censor, Conduit, Elementalist, Fury, Null, Shadow, Tactician, Talent, Troubadour
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Complications¶
100 complications to add depth to your hero's backstory
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Features and Abilities¶
Class features, ancestry features, abilities, and more -- organized by source
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Conditions¶
Bleeding, Dazed, Frightened, Grabbed, Prone, Restrained, Slowed, Taunted, Weakened
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Movement¶
Walk, climb, fly, teleport, forced movement, difficult terrain, and other movement rules
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Negotiations¶
Motivations and pitfalls for social encounters — benevolence, greed, justice, power, and more
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Skills¶
Crafting, exploration, interpersonal, intrigue, and lore skills
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Rules¶
Every glossary term and rules definition, grouped by topic — combat, damage, health, and more
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Kits¶
Martial, caster, and hybrid kits -- Arcane Archer, Battlemind, Cloak and Dagger, Mountain, Panther, Spellsword, and more
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Perks¶
Crafting, exploration, interpersonal, intrigue, lore, and supernatural perks
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Titles¶
Titles earned across all four echelons of play
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Gods and Religion¶
The gods of the setting — Cavall, Kul, Ord, Salorna, Val, and the rest of the pantheon
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Downtime Projects¶
What heroes accomplish between adventures — craft treasure, discover lore, build, and more
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Treasures¶
Artifacts, consumables, leveled treasures, and trinkets
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Monsters¶
Adversaries from the Monsters book — statblocks and malice, grouped by kind
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Dynamic Terrain¶
Hazards, fieldworks, mechanisms, and other interactive battlefield terrain
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Retainers¶
Allies your heroes can recruit to fight alongside them