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Rewards


The following sections provide new trinkets and leveled treasures for a beastheart and their companion.

Trinkets

This section presents new trinket treasures for a beastheart and their companion in order of echelon.

1st-Echelon Trinkets

This section presents 1st-echelon trinket treasures in alphabetical order.

Precious Collar

This gold collar is bedazzled with semiprecious gems spelling out a cute pet name.

Keywords: Magic, Neck

Item Prerequisite: One collar worn by a royal pet Project Source: Texts or lore in Vaslorian Project Roll Characteristic: Reason or Intuition

Project Goal: 150

Effect: Only a beastheart's companion can wear this collar. As a free maneuver, the companion can shrink to size 1T or grow back to their original size. While reduced in size, the companion gains an edge on tests made to hide, sneak, and disguise themself as an ordinary animal.

Ruby Ring of Recall

A dim light gleams in the heart of this ring's gem.

Keywords: Magic, Ring

Item Prerequisite: A ruby retrieved from an ancient sky elf ruin

Project Source: Texts or lore in Hyrallic

Project Roll Characteristic: Reason, Intuition, or Presence

Project Goal: 150

Effect: While wearing this ring, you can pull a willing, unconscious, or dead creature within 2 squares into the ring's ruby as a maneuver. If the creature inside the ring is conscious, they can see and hear the ring's surroundings. Either you or the creature inside the ring can use a maneuver to recall the creature from the ring, causing the creature to appear in an unoccupied space within 2 squares. A creature inside the ring can't act except to exit the ring.

Speaking Scarab

This black leather necklace is set with a golden representation of a scarab beetle.

Keywords: Neck, Psionic

Item Prerequisite: Jewelry worn by a voiceless talker

Project Source: Texts or lore in Variac

Project Roll Characteristic: Reason, Intuition, or Presence

Project Goal: 150

Effect: Only a beastheart's companion or an animal can wear this necklace. While wearing this necklace, the creature's Reason score is 0 unless it would otherwise be higher. The creature can speak any language they know, and another creature who knows a language can teach that language to the creature as a respite activity. When the creature speaks, their voice issues from the scarab on the necklace.

2nd-Echelon Trinket

This section presents a 2nd-echelon trinket treasure.

Werewolf Tooth Pendant

The blood encrusting this tooth can never be washed off.

Keywords: Magic, Neck

Item Prerequisite: An incisor from a werewolf

Project Source: Sagas in High Kuric

Project Roll Characteristic: Might or Intuition

Project Goal: 300

Effect: You must be a beastheart to wear this necklace. While wearing this necklace, you can use a free maneuver and spend 1 ferocity during combat to shapeshift into a hybrid form that grants you your companion's physical characteristics. Your hybrid form lasts until the end of the encounter or you revert to your true form as a free maneuver. While in hybrid form, you can use abilities with the Companion keyword, your speed increases to your companion's speed (if it is higher), and you gain your companion's movement types and damage immunities.

3rd-Echelon Trinket

This section presents a 3rd-echelon trinket treasure.

Bandana of Invisibility

Although you see nothing before you, your hands can discern an invisible scrap of cloth.

Keywords: Neck, Psionic

Item Prerequisite: Lightbender fur Project Source: Texts or lore in Hyrallic

Project Roll Characteristic: Reason, Intuition, or Presence

Project Goal: 450

Effect: Only a beastheart's companion or an animal can wear this bandanna. While wearing this bandanna, the creature is invisible. When the creature uses an ability that deals damage, they become visible until the start of their next turn.

4th-Echelon Trinket

This section presents a 4th-echelon trinket treasure.

Battle Wings

These gently undulating wings affix themselves to a creature's shoulders.

Keywords: Magic, Neck

Item Prerequisite: A creature's feather given as a gift by the creature

Project Source: Texts or lore in Khelt and Yllric Project Roll Characteristic: Agility or Intuition

Project Goal: 600

Effect: Only a beastheart's companion or an animal can wear this item. While wearing it, the creature grows feathered wings if they don't already have wings and can fly. If the creature can already fly, they gain a +3 bonus to their speed while flying.

Leveled Treasures

This section presents new leveled treasures for a beastheart and their companion.

Leveled Armor Treasures

The following leveled armor treasures are presented in alphabetical order.

Cavalry Armor

Wearing this absurdly heavy plate armor makes it almost impossible to move—and once you get into motion, it's equally hard to stop.

Keywords: Heavy Armor, Magic

Item Prerequisite: Melted-down dragon knight armor Project Source: Texts or lore in Vaslorian and Vastariax

Project Roll Characteristic: Might or Intuition

Project Goal: 450

1st Level: Only a beastheart can wear this armor. While you wear this armor, you gain a +6 bonus to Stamina and a +1 bonus to stability. The first time on a turn that you or your companion would move into a creature's space, whoever is moving can push that creature 1 square before continuing their movement. This forced movement ignores stability if the creature's stability is lower than the pusher's stability.

5th Level: The armor's bonus to Stamina increases to +12, and its bonus to stability increases to +2. Additionally, when a creature is force moved into you or your companion, whoever was collided with takes no damage.

9th Level: The armor's bonus to Stamina increases to +21, and its bonus to stability increases to +3. When you or your companion pushes a creature using this armor's feature, the creature takes damage equal to twice the pusher's Might score and is knocked prone.

Pack Harness

While wearing these worn leather bands, your companion appears as not a single creature, but a hunting pack.

Keywords: Light Armor, Magic

Item Prerequisite: A leash from an archfey's hunting pack

Project Source: Texts or lore in Khelt

Project Roll Characteristic: Agility or Intuition

Project Goal: 450

1st Level: Only a beastheart can wear this armor. While you wear this armor, you gain a +6 bonus to Stamina. You can spend 10 minutes to activate this armor's power, causing two illusory copies of your companion to appear in their space and move with them. Whenever your companion takes damage from an ability that deals rolled damage while visible, you can banish one copy to decrease the power roll outcome by one tier (to a minimum of tier 1). When you activate this armor's power again, any old copies vanish.

5th Level: The armor's bonus to Stamina increases to +12, and whenever you activate this armor's power, your companion gains three illusory copies.

9th Level: The armor's bonus to Stamina increases to +21, and whenever you activate this armor's power, your companion gains four illusory copies. Additionally, while you share your companion's space, you take on the appearance of one of the pack. When you take damage from an ability that deals rolled damage while in your companion's space, you can banish one copy to decrease the power roll outcome by one tier (to a minimum of tier 1).

Rampant Shield

This battered shield bears a magically animated painting of a lion rampant.

Keywords: Magic, Shield

Item Prerequisite: Strands from the manes of nine lions

Project Source: Texts or lore in Vaslorian Project Roll Characteristic: Might or Intuition

Project Goal: 450

1st Level: Only a beastheart can wield or carry this shield. You gain a +3 bonus to Stamina and the painting on the shield changes to resemble your companion. Additionally, your companion can see as if they were in your space as well as their own, and whenever your companion uses an ability, they can do so as if they were in either your space or their own.

5th Level: The shield's bonus to Stamina increases to +6. Additionally, your companion can use 2 squares of movement to teleport from their current location and leap out of the shield, landing in a space adjacent to you.

9th Level: The shield's bonus to Stamina increases to +9. Additionally, the shield can make opportunity attacks as if it was your companion.

Thorn Dragonscale

This armor, fashioned from the barbed scales of a thorn dragon, still pulses with the echo of the dragon's heartbeat.

Keywords: Magic, Medium Armor

Item Prerequisite: The scales of a slain thorn dragon Project Source: Texts or lore in the First Language Project Roll Characteristic: Agility or Intuition

Project Goal: 450

1st Level: Only a beastheart can wear this armor. While you wear this armor, you gain a +6 bonus to Stamina, and when a creature starts their turn either grabbed by or grabbing you or your companion, they are bleeding until the end of their next turn.

5th Level: The armor's bonus to Stamina increases to +12. Additionally, you or your companion can use a maneuver to latch onto a creature or object of size 1L or smaller within 3 squares with thorned vines, pulling the target 3 squares.

9th Level: The armor's bonus to Stamina increases to +21, and whenever you or your companion pulls a creature with thorned vines using the armor, the target also takes 5 damage and is grabbed by whoever force moved them.

Leveled Weapon Treasures

The following leveled weapon treasures are presented in alphabetical order.

Glancing Bow

This bow is festooned with mirrors and sights pointing in all directions.

Keywords: Bow, Magic

Item Prerequisite: A bow used to shoot an apple from someone's head

Project Source: Texts or lore in Yllric

Project Roll Characteristic: Agility, Reason, or Intuition

Project Goal: 450

1st Level: Only a beastheart can wield this bow. Any weapon ability that deals rolled damage using this weapon deals an extra 1 damage. Additionally, you can target your companion with a ranged weapon strike using this bow, making a glancing shot. The companion can use a free triggered action to redirect the strike to another target as if the companion were the source of the ability, using the ability's original distance. You can't make more than one glancing shot as part of the same ability.

5th Level: The weapon's extra damage increases to 2. When your companion redirects your glancing shot, the strike gains an edge if the target is within 5 squares of your companion.

9th Level: The weapon's extra damage increases to 3. Additionally, you can now make a glancing shot off of an enemy. When you do so, the enemy is unaffected by the strike but takes damage equal to your Intuition score, and you can redirect the strike to a second target as if the enemy was the source of the ability, provided you can see the second target.

Horned Champion

This paired helmet and barding face shield are each set with a pair of curving metal horns.

Keywords: Heavy Weapon, Magic Item Prerequisite: The horns of a minotaur Project Source: Epic poem in High Kuric

Project Roll Characteristic: Might, Reason, or Intuition

Project Goal: 450

1st Level: Only a beastheart can wield this weapon. Any weapon ability that deals rolled damage using this weapon deals an extra 1 damage. Additionally, your abilities with the Melee and Weapon keywords also gain the Charge keyword.

5th Level: The weapon's extra damage increases to 2. Additionally, whenever you or your companion uses the Charge main action and obtains a tier 3 outcome with an ability, whoever used the action can either knock the target prone, push them 2 squares or increase the distance of a push made as part of the charge, or deal extra damage equal to their own Might score.

9th Level: The weapon's extra damage increases to 3. Additionally, when you or your companion uses the Charge main action, the movement doesn't provoke opportunity attacks.

Longclaw

The arm-length claws jutting from your armor are your only weapon.

Keywords: Magic, Medium Weapon Item Prerequisite: The claws of a dragon

Project Source: Texts or lore in the First Language Project Roll Characteristic: Might, Reason, or Intuition

Project Goal: 450

1st Level: Only a beastheart can wield this weapon. Any weapon ability that deals rolled damage using this weapon deals an extra 1 damage. Additionally, you and your companion gain a +1 bonus to melee distance.

5th Level: The weapon's extra damage increases to 2. Additionally, whenever you or your companion grabs a creature or a creature grabs either of you, the creature is bleeding (save ends).

9th Level: The weapon's extra damage increases to 3. Additionally, whenever you or your companion causes a creature to become bleeding or uses an ability that deals damage to a bleeding creature, you can each spend a Recovery.

Scorpion Tails

These braids of articulated, wickedly barbed tails weave behind your heads, threatening painful stings.

Keywords: Light Weapon, Magic

Item Prerequisite: The stinger from a manticore's tail

Project Source: Texts or lore in Khemharic

Project Roll Characteristic: Agility, Reason, or Intuition

Project Goal: 450

1st Level: Only a beastheart can wield this weapon. Any weapon ability that deals rolled damage using this weapon deals an extra 1 poison damage. Additionally, you and your companion can use the following maneuver.

Your scorpion tail lashes out.


Melee, Strike

Might score.

Melee, Strike Maneuver o Melee 2 x One creature

Effect: The target takes poison damage equal to 3 + your

5th Level: The weapon's extra poison damage increases to 2. Additionally, the Scorpion Tail ability's distance increases to melee 3.

9th Level: The weapon's extra poison damage increases to 3. Additionally, the Scorpion Tail ability's distance increases to melee 4.

Source: The Beastheart · printing 1.0