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Classes


Class
Beastheart

A beastheart never fights alone! You travel with a ferocious beast by your side—no trained pet, but an untamed creature such as a wolf, a basilisk, or even a young dragon. Bound to you by a primordial connection, your companion honors your wishes just as you are guided by their instincts. But beware! As battle rages on, your companion may succumb to a blood-soaked rampage, lashing out at enemies and friends alike.

As a beastheart, you face the world's dangers alongside your wild companion. With your combined might, you rush into the thick of combat to challenge enemy champions or prowl around the outskirts to pick off vulnerable foes.

Class
Censor

Demons and deathless fear you. Criminals run from the sight of your shadow. Agents of chaos, blasphemers, and heretics tremble at the sound of your voice. You carry the power of the gods, armed with wrath and sent out into the world first to seek, then censor those whose actions—or even existence—are anathema to your church.

As a censor, you're at your best against the strongest foes. Your judgment terrifies heretics, stops enemies in their tracks, and even hurls them across the battlefield.

"We FIGHT!

Until HELL!

Is EMPTY!"

Sir Vaantikalisax

Class
Conduit

The power of the gods flows through you! As a vessel for divine power, you don't just keep your allies in the fight. You make those allies more effective, even as you rain divine energy down upon your foes. Though the deity or saint you serve might have other faithful and clergy, you are special among worshippers, receiving your abilities from the highest source.

As a conduit, you heal and buff your allies, and debuff your foes while smiting them with divine magic. The spark of divinity within you shines, filling your enemies with awe and making you more worldly and aware.

"The gods judge our actions, and our inaction."

Dazar

Class
Elementalist

Air for movement. Earth for permanence. Fire for destruction. Water for change. Green for growth. Rot for death. Void for the mystery that which cannot be known. Years of study and practice and poring over tomes brought you the revelations that allow you to manipulate these building blocks of reality. Now you use your mastery of the seven elements to destroy, create, and warp the world with magic.

As an elementalist, you can unleash your wrath across a field of foes, debilitate enemies, ward yourself and allies, manipulate terrain, warp space, and more. Your elemental specialization determines which of these talents you excel at.

"Understanding the mystery, requires ignorance of the mystery."

Embers

Class
Fury

You do not temper the heat of battle within you. You unleash it! Your experience in the wild taught you the secrets of predators, and now, like the raptor, the panther, the wolf, you channel unfettered anger into martial prowess. Primordial Chaos is your ally. Let others use finesse to clean up the wreckage left in your wake.

As a fury, you devastate foes with overwhelming might, hurl yourself and enemies around the battlefield, and grow stronger as your ferocity increases. Nature has no concept of fairness—and neither do you.

"DEATH!"

Khorva

Class
Null

The mind is not separate from the body. Perfection of one requires perfection of the other. You strive for perfect discipline, perfect order, mastery over mind and body, becoming an unarmed psionic warrior who dampens and absorbs magic and psionics. You require no weapons, no tools. You suffice.

As a null, you resist the supernatural forces of the universe with composure and confidence. As you strive for perfect order, you are an enemy of the ultimate expression of chaos: the supernatural. Those who break the laws of nature using sorcery or psionics should fear you.

"Any weapon can be turned against the hand that wields it."

Ardashir

Class
Shadow

Subtlety is your art, the tip of the blade your brush. You studied at a secret college, specializing in alchemy, illusion, or shadow-magics. Your training and knowledge place you among the elite ranks of assassins, spies, and commandos. But more potent than any weapon or sorcery is your insight into your enemies' weaknesses.

As a shadow, you possess abilities that deal significant damage, enable you to move swiftly across the battlefield and evade hazards, and allow you to fade from notice even in the midst of the most intense combat encounters. You also possess more skills than any other hero.

"Whenever there is doubt, there is no doubt."

Motto of the College of Black Ash

Class
Summoner

You are the armada. The kings of old would trade armies for your abilities. You've undertaken the tradition that conjures an endless supply of warriors. You are the summoner, the mage who takes their dreams and makes them manifest.

You call forth minions to trudge fearlessly into the fray and provide support, holding the enemy at bay while you and your fellow heroes ready the counteroffensive. Your minions serve unflinchingly, unerringly, to their death or to yours.

You can also take advantage of powerful magic to buff your allies, whittle down your enemies, or enlist the fallen into your ranks. And when push comes to shove, you can call upon your champion to finish the fight.

Class
Tactician

Strategist. Defender. Leader. With weapon in hand, you lead allies into the maw of battle, barking out commands that inspire your fellow heroes to move faster and strike more precisely. All the while, you stand between your compatriots and death, taunting the followers of evil to best you if they can.

As a tactician, you have abilities that heal your allies and grant them increased damage, movement, and attacks, even as you leave your enemies struggling to respond.

"Your line is broken, Varrox! Your wizard is dead. Hahah! You should have negotiated!"

Sir John of Tor

Class
Talent

Arare few people are born with the potential to harness psionic power, but only those who experience an awakening, a significant event that activates a talent's abilities, can tap into the mind's full potential. You are one of those people—a master of psionics and a source of incredible power created through sheer force of will. You can move and change matter, time, gravity, the laws of physics, or another creature's mind.

As a talent, you are limited only by the strength of your mind. But the ability to wield multiple powers at once and change reality at will involves a gamble. Every manifestation has a chance of harming you, and talents who use too much power too quickly pay a deadly price.

"I've seen what you can do! There is NO LIMIT to your power! All you have to do... is BELIEVE!"

Khorva

Class
Troubadour

The whole world's a stage, and everyone on it, an actor. No one knows this better than the troubadour. You find energy in the drama of everyday life and know how to draw spectacle forth from even the most mundane of situations. You accent highs and deepen lows in service to whoever might witness your performance.

As a troubadour, you chase drama. The insurmountable dangers of the world might cause many a hero to cower. But you take to that world stage not intending to die, but to find out if you are truly alive.

"History is a tale. Each of us is just a story we tell ourselves. Change the story, and you change the world."

Jackson Bootblack