Skip to content

Kits


Magic Kit
Arcane Archer
You wear no armor and wield a bow.
The Arcane Archer kit allows you to combine magic and ranged weapon strikes. Your lack of armor keeps you mobile, and your magic makes your arrows explode to de…
Stamina per Echelon
+1
Speed
Stability
+1
Disengage
Melee Dmg
+2/+2/+2
Ranged Dmg
Melee Dist
+10
Ranged Dist
l
Ability

Exploding Arrow

Arcane Archer
Signature
Main Action

Your ammunition explodes with magical energy.

MagicRangedStrikeWeapon
Distance
Targets
One creature or object
Power Roll +Agility, Reason, Intuition, or Presence
!5 + A, R, I, or P fire damage
@7 + A, R, I, or P fire damage
#10 + A, R, I, or P fire damage
Effect

One creature or object of your choice within 2 squares of the target takes fire damage equal to the characteristic score used for this ability's power roll.

Psionic Kit
Battlemind
You wear light armor and wield a medium weapon.
Who says lightly armored heroes can't also be hard to move? You just need to employ some psionics! The Battlemind kit harnesses the power of your mind to make y…
+3
Stamina per Echelon
+2
Speed
+1
Stability
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Unmooring

Battlemind
Signature
Main Action

Your weapon unleashes psionic energy that reduces your target's weight.

MeleePsionicStrikeWeapon
Distance
Targets
One creature
Power Roll +Might, Reason, Intuition, or Presence
!5 + M, R, I, or P damage
@8 + M, R, I, or P damage
#11 + M, R, I, or P damage
Effect

Until the end of the target's next turn, any forced movement that affects the target has its distance increased by 2.

Martial Kit
Boren
 
With this stormwight kit, you channel your primordial ferocity into the form of a bear, becoming large, durable, and imposing. Boren are tied to the craggy, roc…
Stamina per Echelon
Speed
Stability
Disengage
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
*
Feature

Aspect Benefits

Fury

Whenever you use forced movement to push a creature, you can pull that creature instead. Whenever you pull a creature adjacent to you and that creature has M < AVERAGE, you can use a free triggered action to make that creature grabbed by you.

Martial Kit
Cloak and Dagger
You wear light armor and wield one or two light weapons.
Providing throwable light weapons and light armor easily concealed by a cloak to confuse your enemies, the Cloak and Dagger kit makes you more mobile while incr…
+3
Stamina per Echelon
+2
Speed
Stability
+1
Disengage
+1/+1/+1
Melee Dmg
+1/+1/+1
Ranged Dmg
Melee Dist
+5
Ranged Dist
l
Ability

Fade

Cloak And Dagger
Signature
Main Action

A stab, and a few quick, careful steps back.

Distance
Melee 1 or ranged 10
Targets
One creature
Power Roll +Might or Agility
!3 + M or A damage; you can shift 1 square
@6 + M or A damage; you can shift up to 2 squares
#8 + M or A damage; you can shift up to 3 squares
Martial Kit
Corven
 
With this stormwight kit, you channel your primordial ferocity into the form of a crow, becoming stealthy and quick. Corven are tied to the mountain passes and…
Stamina per Echelon
Speed
Stability
Disengage
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
*
Feature

Aspect Benefits

Fury

You gain an edge on tests made to hide and sneak. Additionally, whenever you fall, you can use a free triggered action to use your Aspect of the Wild ability.

Martial Kit
Dual Wielder
You wear medium armor and wield a light weapon and a medium weapon.
The Dual Wielder kit is for folks who want to excel at using two weapons at the same time. Your fighting style maximizes the power of each weapon you have in ha…
+6
Stamina per Echelon
+2
Speed
Stability
+1
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Double Strike

Dual Wielder
Signature
Main Action

Why strike once when you could do it twice?

Distance
Targets
Two creatures or objects
Power Roll +Might or Agility
!4 damage
@6 damage
#8 damage
Effect

If you use this ability on your turn, you can use it against one target, then use your maneuver and your move action for that turn before using the ability against a second target. You still use the same power roll for both targets.

Martial Kit
Guisarmier
You wear medium armor and wield a polearm.
The Guisarmier kit is for those who want to use a polearm for extended reach while remaining protected by sturdy armor. This is the kit that allows you to becom…
+6
Stamina per Echelon
Speed
+1
Stability
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
+1
Melee Dist
Ranged Dist
l
Ability

Forward Thrust, Backward Smash

Guisarmier
Signature
Main Action

In your hands, the haft is as good as the head.

Distance
Targets
Two creatures or objects
Power Roll +Might or Agility
!4 damage
@7 damage
#9 damage
Martial Kit
Martial Artist
You wear no armor and wield only your unarmed [strikes](../rule/combat/strike.md).
If you want to be fast in a fight, then Martial Artist is the kit for you. Unencumbered by weapons or armor, this fighting style rewards quick, focused unarmed…
+3
Stamina per Echelon
+3
Speed
Stability
+1
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Battle Grace

Martial Artist
Signature
Main Action

You feint to move your enemies into perfect position.

Distance
Targets
One creature
Power Roll +Might or Agility
!5 + M or A damage
@8 + M or A damage; you can swap places with the target
#11 + M or A damage; you can swap places with the target
Effect

If you obtain a tier 2 or tier 3 outcome and can't swap places with the target because one or both of you is too big to fit into the swapped space, you both remain in your original spaces and the target takes 1 extra damage.

Martial Kit
Mountain
You wear heavy armor and wield a heavy weapon.
The Mountain kit does exactly what it says on the tin. You don heavy armor and raise a heavy weapon to stand strong against your foes, quickly demolishing them…
+9
Stamina per Echelon
Speed
+2
Stability
Disengage
+0/+0/+4
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Pain for Pain

Mountain
Signature
Main Action

An enemy who tagged you will pay for that.

Distance
Targets
One creature
Power Roll +Might or Agility
!3 + M or A damage
@5 + M or A damage
#13 + M or A damage
Effect

If the target dealt damage to you since the end of your last turn, this strike deals additional damage equal to your Might or Agility score (your choice).

Martial Kit
Panther
You wear no armor and wield a heavy weapon.
If you want a good balance of protection, speed, and damage, the Panther kit is for you. This kit increases your Stamina not by wearing armor, but through the f…
+6
Stamina per Echelon
+1
Speed
+1
Stability
Disengage
+0/+0/+4
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Devastating Rush

Panther
Signature
Main Action

The faster you move, the harder you hit.

Distance
Targets
One creature or object
Power Roll +Might or Agility
!3 + M or A damage
@6 + M or A damage
#13 + M or A damage
Effect

You can move up to 3 squares straight toward the target before this strike, which deals extra damage equal to the number of squares you move this way.

Martial Kit
Pugilist
You wear no armor and wield only your unarmed [strikes](../rule/combat/strike.md).
Meant for brawlers and boxers, the Pugilist kit gives you access to a melee fighting style that grants a boost to Stamina and damage while allowing you to float…
+6
Stamina per Echelon
+2
Speed
+1
Stability
Disengage
+1/+1/+1
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Let's Dance

Pugilist
Signature
Main Action

Keeping your enemies stumbling around the battlefield is second nature to you.

Distance
Targets
One creature
Power Roll +Might or Agility
!3 + M or A damage
@6 + M or A damage; slide 1
#8 + M or A damage; slide 2
Effect

You can shift into any square the target leaves after you slide them.

Martial Kit
Raden
 
With this stormwight kit, you channel your primordial ferocity into the form of a rat, becoming mobile and elusive. Raden are associated with the wild nature of…
Stamina per Echelon
Speed
Stability
Disengage
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
*
Feature

Aspect Benefits

Fury

You gain an edge on tests made to hide and sneak. Additionally, you ignore difficult terrain.

Martial Kit
Raider
You wear light armor and wield a shield and a light weapon.
The Raider kit keeps you protected while granting you full mobility, providing a boost to speed and distance that lets you run around the battlefield like a Vik…
+6
Stamina per Echelon
+1
Speed
Stability
+1
Disengage
+1/+1/+1
Melee Dmg
+1/+1/+1
Ranged Dmg
Melee Dist
+5
Ranged Dist
l
Ability

Raider's Awe

Raider
Signature
Main Action

You execute a brutal strike that leaves your foe reeling. (Previously known as "Shock and Awe")

Distance
Melee 1 or ranged 10
Targets
One creature
Power Roll +Might or Agility
!3 + M or A damage
@6 + M or A damage
#8 + M or A damage
Effect

The target takes a bane on their next power roll made before the end of their next turn.

Martial Kit
Ranger
You wear medium armor and wield a bow and a medium weapon.
The Ranger kit outfits you with medium armor and weapons for every challenge, letting you easily switch between melee and ranged combat. This kit provides a goo…
+6
Stamina per Echelon
+1
Speed
Stability
+1
Disengage
+1/+1/+1
Melee Dmg
+1/+1/+1
Ranged Dmg
Melee Dist
+5
Ranged Dist
l
Ability

Hamstring Shot

Ranger
Signature
Main Action

A well-placed shot leaves your enemy struggling to move.

Distance
Targets
One creature
Power Roll +Might or Agility
!3 + M or A damage; A < WEAK, slowed (save ends)
@5 + M or A damage; A < AVERAGE, slowed (save ends)
#7 + M or A damage; A < STRONG, slowed (save ends)
Martial Kit
Rapid-Fire
You wear light armor and wield a bow.
The Rapid-Fire kit is for archers who want to deal maximum damage by shooting as many arrows as possible into nearby enemies. With this kit, your fighting techn…
+3
Stamina per Echelon
+1
Speed
Stability
+1
Disengage
Melee Dmg
+2/+2/+2
Ranged Dmg
Melee Dist
+7
Ranged Dist
l
Ability

Two Shot

Rapid Fire
Signature
Main Action

When you fire two arrows back-to-back, both hit their mark.

Distance
Targets
Two creatures or objects
Power Roll +Might or Agility
!4 damage
@6 damage
#8 damage
Martial Kit
Retiarius
You wear light armor and wield several ensnaring weapons and a polearm.
The retiarius is often depicted as a lightly armored warrior with a net in one hand and a trident in the other, and this kit gives you the equipment and fightin…
+3
Stamina per Echelon
+1
Speed
Stability
+1
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
+1
Melee Dist
Ranged Dist
l
Ability

Net and Stab

Retiarius
Signature
Main Action

The well-thrown net that follows your main attack leaves your foes right where you want them.

Distance
Targets
One creature
Power Roll +Might or Agility
!4 + M or A damage; A < WEAK, slowed (EoT)
@6 + M or A damage; A < AVERAGE, slowed (EoT)
#8 + M or A damage; A < STRONG, restrained (EoT)
Martial Kit
Shining Armor
You wear heavy armor and wield a shield and a medium weapon.
The Shining Armor kit provides the most protection a kit can afford, providing you with the sword, shield, and armor necessary to play the prototypical knight.
+12
Stamina per Echelon
Speed
+1
Stability
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Protective Attack

Shining Armor
Signature
Main Action

The strength of your assault makes it impossible for your foe to ignore you.

Distance
Targets
One creature
Power Roll +Might or Agility
!5 + M or A damage
@8 + M or A damage
#11 + M or A damage
Effect

The target is taunted until the end of their next turn.

Martial Kit
Sniper
You wear no armor and wield a bow.
The Sniper kit gives you the tools and techniques to take down enemies from afar. This kit can help you become the archer who lurks behind trees or down tunnels…
Stamina per Echelon
+1
Speed
Stability
+1
Disengage
Melee Dmg
+0/+0/+4
Ranged Dmg
Melee Dist
+10
Ranged Dist
l
Ability

Patient Shot

Sniper
Signature
Main Action

Breathe... aim... wait... then strike!

Distance
Targets
One creature
Power Roll +Might or Agility
!3 + M or A damage
@6 + M or A damage
#13 + M or A damage
Effect

If you don't take a move action this turn, this strike deals extra damage equal to your Might or Agility score (your choice).

Magic Kit
Spellsword
You wear light armor and wield a shield and a medium weapon.
The Spellsword kit combines melee strikes and a little bit of magic, letting you create a warrior who doesn't have to choose between the incantation and the bla…
+6
Stamina per Echelon
+1
Speed
+1
Stability
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Leaping Lightning

Spellsword
Signature
Main Action

Lightning jumps from your weapon as you strike to harm a nearby foe.

MagicMeleeStrikeWeapon
Distance
Targets
One creature or object
Power Roll +Might, Reason, Intuition, or Presence
!5 + M, R, I, or P lightning damage
@8 + M, R, I, or P lightning damage
#11 + M, R, I, or P lightning damage
Effect

A creature or object of your choice within 2 squares of the target takes lightning damage equal to the characteristic score used for this ability's power roll.

Martial Kit
Stick and Robe
You wear light armor and wield a polearm.
Armed with a simple reach weapon, often a quarterstaff, a character using the Stick and Robe kit is highly mobile thanks to their light armor. This allows your…
+3
Stamina per Echelon
+2
Speed
Stability
+1
Disengage
+1/+1/+1
Melee Dmg
Ranged Dmg
+1
Melee Dist
Ranged Dist
l
Ability

Where I Want You

Stick And Robe
Signature
Main Action

When your stick speaks, your enemy moves.

Distance
Targets
One creature
Power Roll +Might or Agility
!4 + M or A damage
@7 + M or A damage; slide 1
#10 + M or A damage; slide 3
Martial Kit
Swashbuckler
You wear light armor and wield a medium weapon.
If you want to be mobile and deal a lot of damage with melee strikes, then you should reach for the Swashbuckler kit. This is a great kit for heroes who want to…
+3
Stamina per Echelon
+3
Speed
Stability
+1
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Fancy Footwork

Swashbuckler
Signature
Main Action

All combat is a dance—and you'll be the one leading.

Distance
Targets
One creature
Power Roll +Might or Agility
!5 + M or A damage
@7 + M or A damage; push 1
#10 + M or A damage; push 2
Effect

You can shift into any square the target leaves after you push them.

Martial Kit
Sword and Board
You wear medium armor and wield a shield and a medium weapon.
The Sword and Board kit doesn't just give you a shield—it makes the shield part of your offensive arsenal. With a medium weapon in one hand and a block of steel…
+9
Stamina per Echelon
Speed
+1
Stability
+1
Disengage
+2/+2/+2
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Shield Bash

Sword And Board
Signature
Main Action

In your hands, a shield isn't just for protection.

Distance
Targets
One creature
Power Roll +Might or Agility
!4 + M or A damage; push 1
@7 + M or A damage; push 2
#9 + M or A damage; push 3; M < STRONG, prone
Martial Kit
Vuken
 
With this stormwight kit, you channel your primordial ferocity into the form of a wolf, becoming a fleet-footed hunter. Vuken are tied to forests and open stepp…
Stamina per Echelon
Speed
Stability
Disengage
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
*
Feature

Aspect Benefits

Fury

Whenever you use the Knockback maneuver, you can then use the Aid Attack maneuver as a free triggered action.

Magic Kit
Warrior Priest
You wear heavy armor and wield a light weapon.
The Warrior Priest kit imbues the power of the gods into your weapon, making it a smiting instrument. You wade into the fray without fear, thanks to the power o…
+9
Stamina per Echelon
+1
Speed
+1
Stability
Disengage
+1/+1/+1
Melee Dmg
Ranged Dmg
Melee Dist
Ranged Dist
l
Ability

Weakening Brand

Warrior Priest
Signature
Main Action

The impact of your weapon brands your target for destruction.

MagicMeleeStrikeWeapon
Distance
Targets
One creature or object
Power Roll +Might, Reason, Intuition, or Presence
!3 + M, R, I, or P holy damage
@5 + M, R, I, or P holy damage
#8 + M, R, I, or P holy damage
Effect

Until the end of the target's next turn, they have damage weakness equal to the characteristic score used for this ability's power roll.

Martial Kit
Whirlwind
You wear no armor and wield a whip.
The Whirlwind kit makes effective use of whips, granting you mobility, damage, and reach. If you want to be a fast-moving warrior who lashes foes with a chain o…
Stamina per Echelon
+3
Speed
Stability
+1
Disengage
+1/+1/+1
Melee Dmg
Ranged Dmg
+1
Melee Dist
Ranged Dist
l
Ability

Extension of My Arm

Whirlwind
Signature
Main Action

When you draw your whip back after an attack, your enemy is drawn ever closer.

Distance
Targets
One creature
Power Roll +Might or Agility
!4 + M or A damage; vertical pull 1
@7 + M or A damage; vertical pull 2
#10 + M or A damage; vertical pull 3