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Cultures


Culture
Academic
Your hero was raised by people who collect, study, and share books and other records. Some academics focus on one area of study, such as a college for wizards dedicated to the study of magic, or a church that teaches the word of one deity.…
Skill Options One skill from the lore skill group. (Quick Build: History.)
Culture
Bureaucratic
Bureaucratic cultures are steeped in official leadership and formally recorded laws. Members of such a culture are often ranked in power according to those laws, with a small group of people holding the power to rule according to birthright…
Skill Options One skill from the interpersonal or intrigue skill groups. (Quick Build: Persuade.)
Culture
Communal
A communal culture is a place where all members of the culture are considered equal. The community works together to make important decisions that affect the majority of the culture. While they elect leaders to carry out these decisions and…
Skill Options One skill from the crafting or exploration skill groups. (Quick Build: Jump.)
Culture
Creative
A hero with a creative upbringing was raised among folk who create art or other works valuable enough to trade. A creative culture might produce fine art such as dance, music, or sculpture, or more practical wares such as wagons, weapons, t…
Skill Options The Music or Perform skill (from the interpersonal skill group), or one skill from the crafting group. (Quick Build: Perform.)
Culture
Labor
Your hero came of age in a culture where people labored for a living. They might have been cultivators, typically raising crops or livestock on a farm. They might have harvested natural resources, whether by hunting, trapping, logging, or m…
Skill Options The Blacksmithing skill (from the crafting skill group), the Handle Animals skill (from the interpersonal group), or a skill from the exploration group. (Quick Build: Lift.)
Culture
Lawless
Your hero grew up among folk who performed activities that other people—whether within or outside their culture—considered unlawful. A band of pirates, a guild of assassins, or an organization of spies all commit unlawful acts for money. An…
Skill Options One skill from the intrigue skill group. (Quick Build: Sneak.)
Culture
Martial
A hero with a martial upbringing was raised by warriors. These might have been the soldiers of an established army, a band of mercenaries, a guild of monster-slaying adventurers, or any other folk whose lives revolve around combat. Heroes w…
Skill Options One of the following: Blacksmithing or Fletching from the crafting skill group; Climb, Endurance, or Ride from the exploration group; Intimidate from the interpersonal group; Alertness or Track from the intrigue group; or Monsters or Strategy from the lore skill group (Quick Build: Intimidate.)
Culture
Noble
Your hero grew up among leaders who rule over others and play the games of politics to maintain power. Many families are nobles by birthright, but some cultures have noble titles earned through deeds or popularity. Whatever the case, heroes…
Skill Options One skill from the interpersonal skill group. (Quick Build: Lead.)
Culture
Nomadic
A nomadic culture travels from place to place to survive. Members of a nomadic culture might follow animal migrations or the weather, travel to sell their wares or services, or simply enjoy a restless lifestyle full of new experiences and p…
Skill Options One skill from the exploration or interpersonal skill groups. (Quick Build: Navigate.)
Culture
Rural
A rural culture is one located in a town, village, or smaller settled enclave. People dwelling in such places often cultivate the land, trade goods or services with travelers passing through, harvest fish from the sea, or mine metals and ge…
Skill Options One skill from the crafting or lore skill groups. (Quick Build: Nature.)
Culture
Secluded
A secluded culture is based in one relatively close-quarters structure—a building, a cavern, and so forth—and interacts with other cultures only rarely. Such places are often buildings or complexes such as monasteries, castles, or prisons.…
Skill Options One skill from the interpersonal or lore skill groups. (Quick Build: Read Person.)
Culture
Urban
An urban culture is always centered in a city. Such a culture might arise within the walls of Capital, a massive metropolis with a cosmopolitan population; within a network of caverns that hold an underground city; or in any other place whe…
Skill Options One skill from the interpersonal or intrigue skill groups. (Quick Build: Alertness.)
Culture
Wilderness
A wilderness culture doesn't try to tame the terrain in which its people live, whether desert, forest, swamp, tundra, ocean, or more exotic climes. Instead, the folk of such a culture thrive amid nature, taking their sustenance and shelter…
Skill Options One skill from the crafting or exploration skill groups. (Quick Build: Endurance.)