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Other Summoners


Retainer Summoner

Whenever the following retainer would gain a new advancement ability, the player of their mentor can either choose one of the available retainer abilities for that level or select a role advancement ability that matches their role and level.

Devil Detective
Devil, Infernal

Devil Detective

Level 1
Retainer Controller
1MSize
5Speed
21Stamina
0Stability
2Free Strike
ImmunityFire 2
Weakness
Movement
With Captain
M-1Might
A+0Agility
R+2Reason
I+2Intuition
P+0Presence
**
Trait

Demon Summoner

The detective can command up to two squads of minions with a maximum of 4 minions per squad. They can only have one squad of signature minions active at any time. At the start of each of the detective's turns, up to three razors appear in unoccupied spaces within 5 squares of the detective. On each of the detective's turns, they direct the squad of razors to move and use a main action.

ll
Main action

Diabolic Probe

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll2d10 + highest characteristic
!1 damage
@3 damage
#5 damage; R < STRONG slowed (save ends)
Effect

The target takes an additional 1 damage for each demon adjacent to them.

**
Trait

True Name

If a creature within 10 squares speaks the detective's true name, the detective loses their damage immunities and can't summon any razors until the end of the encounter.

Razor
Abyssal, Demon

Razor

Minion Harrier
1MSize
6Speed
2Stamina
0Stability
1Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+0Might
A+2Agility
R-1Reason
I-1Intuition
P-1Presence
**
Trait

Teeth!

Once per turn, whenever an adjacent enemy grabs the razor or uses a melee ability against them, that enemy takes 1 damage for each razor adjacent to them.

**
Trait

Soulsight

Each creature adjacent to the razor can't be hidden from them.

ll
Main action

Soul Sleuth

Encounter
KeywordsAreaMagic
ActionMain action
Distance4 cube within 5
TargetEach enemy or object in the area
Power Roll2d10 + highest characteristic
!2 damage; A < WEAK bleeding (save ends)
@4 damage; A < AVERAGE bleeding (save ends)
#5 damage; A < STRONG bleeding (save ends)
Special

The detective can instantly kill one or more of their minions to give themself a double edge on the power roll.

Effect

Any enemy that was hiding in the area is revealed. The area is now difficult terrain for enemies.

ll
Main action

Summon Violents

Encounter
KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetSpecial
Effect

The detective summons 3 violents into unoccupied spaces within distance. On each of the detective's turns, they direct the squad of violents to move and use a main action.

Violent
Abyssal, Demon

Violent

Minion Ambusher
1MSize
7Speed
7 | 7 | 7Stamina
1Stability
4Free Strike
Immunity
WeaknessHoly 1
MovementClimb
With Captain
M+2Might
A+3Agility
R+0Reason
I-1Intuition
P-1Presence
**
Trait

Transforming Strike

The violent's melee free strikes deal an additional 2 damage to each adjacent enemy from whom they were hidden. The violent loses their disguise after striking.

**
Trait

Mimicry

The violent uses the Hide maneuver at the start of their turn as a free maneuver, disguising themselves as a a size 1M or smaller object.

**
Trait

Soulsight

Each creature adjacent to the violent can't be hidden from them.

ff
Maneuver

Cleansing Flense

Encounter
KeywordsAreaMagic
ActionManeuver
Distance5 burst
TargetEach of the detective's minions in the area
Effect

Each target moves up to their speed toward an ally. Each ally within line of effect of the detective can give one EoT or save ends effect they're affected by to an adjacent minion and end that effect on themself.

Until the end of the encounter, whenever an enemy kills a target and has P < STRONG, they receive all EoT or save ends effects the target was affected by.

ll
Main action

Blightwash

Encounter
KeywordsAreaMagic
ActionMain action
DistanceRanged 5
TargetOne of the detective's minions
Power Roll2d10 + highest characteristic
!5 corruption damage; M < WEAK weakened (save ends)
@8 corruption damage; M < AVERAGE weakened (save ends)
#10 corruption damage; M < STRONG weakened (save ends)
Effect

The minion explodes. Make a power roll, targeting each enemy within 2 squares of the target.

The area within 2 squares of the exploded minion is covered in blight until the end of the encounter. Abilities used against an enemy in the area have an edge.

ll
Main action

Summon Gorrres

Encounter
KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetSpecial
Effect

The detective summons two gorrres into unoccupied spaces within distance. On each of the detective's turns, they direct the squad of gorrres to move and use a main action.

Gorrre
Abyssal, Demon

Gorrre

Minion Brute
2Size
5Speed
27 | 27Stamina
2Stability
8Free Strike
Immunity
WeaknessHoly 1
Movement
With Captain
M+4Might
A+3Agility
R+0Reason
I-1Intuition
P+0Presence
**
Trait

Gorrring Strike

The gorrre must charge before making a strike. The target is M < STRONG knocked prone if the gorrre moved through an enemy or object other than the target during the charge.

**
Trait

Devastating Charge

The gorrre ignores difficult terrain while charging and destroys unattended, size 1 objects in their path. Each enemy they move through during a charge takes 3 damage.

**
Trait

Soulsight

Each creature adjacent to the gorrre can't be hidden from them.

Rival Summoner

Any minions that the rival can summon can be replaced with the equivalent minions available within a heroic summoner's portfolio.

1st-Echelon Rival Summoner
Rival Summoner
Rival Summoner · Echelon 1

Rival Summoner

Level 2
Elite Controller
EV 16
1MSize
5Speed
60Stamina
0Stability
5Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+2Reason
I+1Intuition
P+0Presence
**
Trait

Undead Summoner

The summoner can command up to two squads of minions with a maximum of 4 minions per squad. They can only have one squad of signature minions active at any time. At the start of each of the summoner's turns, up to three skeletons appear in unoccupied spaces within 5 squares of the summoner. On each of the summoner's turns, they direct the squad of skeletons to move and use a main action.

ll
Main action

Necro Beam

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll2d10 + 2
!5 corruption damage
@8 corruption damage
#11 corruption damage; R < 2 slowed (save ends)
ll
Main action

Call Forth

1+ Malice
KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetSpecial
Effect

The summoner summons the listed number of minions for their Malice cost into unoccupied spaces within distance. If the minions are a part of a new squad, the summoner directs the squad to move and use a main action on each of their turns.

))
Triggered action

Corpse Shield

Keywords
ActionTriggered action
DistanceRanged 10
TargetSelf or one ally
Trigger

The target is targeted by a strike.

Effect

If one of the summoner's minions is adjacent to the target and is within distance of the strike, they become the new target of the strike.

2 MaliceInstead of commanding an existing minion, the summoner summons a skeleton into an unoccupied space adjacent to the target to take the strike.
**
Trait

Rivalry

With All of Us

At the start of an encounter, the summoner chooses one creature within their line of effect. Both the summoner and the creature can add a d3 roll to power rolls they make against each other. Whenever one of the summoner's squads uses a damaging ability against the creature, the creature takes an additional 2 damage.

Summons

Summoner
Rival Summoner Summon · Echelon 1

Accursed Mummy

Minion Hexer
3 Malice for three minions
1MSize
5Speed
4 | 4 | 4Stamina
2Stability
3Free Strike
ImmunityCorruption 2, poison 2
WeaknessFire 1
Movement
With Captain
M+2Might
A-1Agility
R+1Reason
I+3Intuition
P-1Presence
  • lFetid BindingsMain actionSignature
  • *Mummy DustTrait
Summoner
Rival Summoner Summon · Echelon 1

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
2Stamina
0Stability
1Free Strike
ImmunityCorruption 2, poison 2
Weakness
MovementClimb
With Captain
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P-2Presence
  • *BonetropsTrait
Summoner
Rival Summoner Summon · Echelon 1

Zombie Lumberer

Minion Defender
2 Malice for two minions
2Size
5Speed
8 | 8Stamina
2Stability
4Free Strike
ImmunityCorruption 2, poison 2
Weakness
Movement
With Captain
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
  • *Zombie ClutchTrait
  • *Death GraspTrait
Skeleton
Rival Summoner Summon · Echelon 1

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
2Stamina
0Stability
1Free Strike
ImmunityCorruption 2, poison 2
Weakness
MovementClimb
With Captain
M-2Might
A+2Agility
R+0Reason
I+0Intuition
P-2Presence
**
Trait

Bonetrops

When the skeleton is reduced to 0 Stamina, their square becomes difficult terrain for enemies. The first time any enemy enters this space, they take 2 damage and end this effect.

Zombie Lumberer
Rival Summoner Summon · Echelon 1

Zombie Lumberer

Minion Defender
2 Malice for two minions
2Size
5Speed
8 | 8Stamina
2Stability
4Free Strike
ImmunityCorruption 2, poison 2
Weakness
Movement
With Captain
M+2Might
A-2Agility
R+0Reason
I+0Intuition
P+1Presence
**
Trait

Zombie Clutch

The lumberer's melee free strikes inflict A < 1 grabbed. A creature or object that starts their turn grabbed by the lumberer takes 2 corruption damage.

**
Trait

Death Grasp

When the lumberer is reduced to 0 Stamina, they can latch onto an adjacent enemy before being destroyed. The enemy is M < 2 restrained (EoT).

Accursed Mummy
Rival Summoner Summon · Echelon 1

Accursed Mummy

Minion Hexer
3 Malice for three minions
1MSize
5Speed
4 | 4 | 4Stamina
2Stability
3Free Strike
ImmunityCorruption 2, poison 2
WeaknessFire 1
Movement
With Captain
M+2Might
A-1Agility
R+1Reason
I+3Intuition
P-1Presence
ll
Main action

Fetid Bindings

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 2
TargetOne creature or object per minion
Power Roll2d10 + 3
!3 poison damage; pull 2
@4 poison damage; pull 3
#6 poison damage; pull 4
Effect

A target pulled adjacent to the mummy is M < 2 weakened (EoT).

**
Trait

Mummy Dust

Whenever the mummy takes damage, each enemy adjacent to the mummy takes 2 poison damage.

2nd-Echelon Rival Summoner
Rival Summoner
Rival Summoner · Echelon 2

Rival Summoner

Level 5
Elite Controller
EV 28
1MSize
5Speed
120Stamina
0Stability
6Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+3Reason
I+2Intuition
P+1Presence
**
Trait

Undead Summoner

The summoner can command up to two squads of minions with a maximum of 6 minions per squad. They can only have one squad of signature minions active at any time. At the start of each of the summoner's turns, up to three skeletons appear in unoccupied spaces within 5 squares of the summoner. On each of the summoner's turns, they direct the squad of skeletons to move and use a main action.

ll
Main action

Essence Steal

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll2d10 + 3
!6 corruption damage
@11 corruption damage
#14 corruption damage
Effect

The summoner summons a skeleton into an unoccupied space adjacent to the target.

ll
Main action

Call Forth

1+ Malice
KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetSpecial
Effect

The summoner summons the listed number of minions for their Malice cost into unoccupied spaces within distance. If the minions are a part of a new squad, the summoner directs the squad to move and use a main action on each of their turns.

))
Triggered action

Corpse Carry

Keywords
ActionTriggered action
DistanceRanged 10
TargetSelf or one ally
Trigger

The target is targeted by a strike

Effect

If one of the summoner's minions is adjacent to the target and is within distance of the strike, they become the new target of the strike. The original target can shift into any square adjacent to the minion.

2 MaliceInstead of commanding an existing minion, the summoner summons a skeleton into an unoccupied space adjacent to the target to take the strike.
**
Trait

Rivalry

With All of Us

At the start of an encounter, the summoner chooses one creature within their line of effect. Both the summoner and the creature can add a d3 roll to power rolls they make against each other. Whenever one of the summoner's squads uses a damaging ability against the creature, the creature takes an additional 3 damage.

Summons

Summoner
Rival Summoner Summon · Echelon 2

Ceaseless Mournling

Minion Controller
4 Malice for three minions
2Size
5Speed
6 | 6 | 6Stamina
3Stability
3Free Strike
ImmunityCorruption 3, poison 3
Weakness
MovementBurrow
With Captain
M+3Might
A+3Agility
R+0Reason
I+2Intuition
P-1Presence
  • *Always CryingTrait
  • *Immutable FormTrait
  • *RuptureTrait
Summoner
Rival Summoner Summon · Echelon 2

Grave Knight

Minion Brute
2 Malice for two minions
1MSize
6Speed
9 | 9Stamina
1Stability
5Free Strike
ImmunityCorruption 3, poison 3
Weakness
Movement
With Captain
M+3Might
A+2Agility
R+1Reason
I+1Intuition
P+2Presence
  • lKnight StrikeMain actionSignature
  • *To the GraveTrait
Summoner
Rival Summoner Summon · Echelon 2

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
3Stamina
0Stability
1Free Strike
ImmunityCorruption 3, poison 3
Weakness
MovementClimb
With Captain
M-1Might
A+3Agility
R+1Reason
I+1Intuition
P-1Presence
  • *BonetropsTrait
Skeleton
Rival Summoner Summon · Echelon 2

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
3Stamina
0Stability
1Free Strike
ImmunityCorruption 3, poison 3
Weakness
MovementClimb
With Captain
M-1Might
A+3Agility
R+1Reason
I+1Intuition
P-1Presence
**
Trait

Bonetrops

When the skeleton is reduced to 0 Stamina, their square becomes difficult terrain for enemies. The first time any enemy enters this space, they take 2 damage and end this effect.

Grave Knight
Rival Summoner Summon · Echelon 2

Grave Knight

Minion Brute
2 Malice for two minions
1MSize
6Speed
9 | 9Stamina
1Stability
5Free Strike
ImmunityCorruption 3, poison 3
Weakness
Movement
With Captain
M+3Might
A+2Agility
R+1Reason
I+1Intuition
P+2Presence
ll
Main action

Knight Strike

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + 3
!5 corruption damage; M < 1 bleeding (EoT)
@7 corruption damage; M < 2 bleeding (EoT)
#9 corruption damage; M < 3 bleeding (save ends)
**
Trait

To the Grave

When the grave knight is reduced to 0 Stamina, they can make a melee free strike before being destroyed.

Ceaseless Mournling
Rival Summoner Summon · Echelon 2

Ceaseless Mournling

Minion Controller
4 Malice for three minions
2Size
5Speed
6 | 6 | 6Stamina
3Stability
3Free Strike
ImmunityCorruption 3, poison 3
Weakness
MovementBurrow
With Captain
M+3Might
A+3Agility
R+0Reason
I+2Intuition
P-1Presence
**
Trait

Always Crying

At the end of the mournling's turn, each enemy within 1 of the mournling takes 2 sonic damage and can't shift until the start of the mournling's next turn.

**
Trait

Immutable Form

The mournling's shape can't change via any external effects.

**
Trait

Rupture

The first time the mournling burrows out of the ground on their turn, they can make a free strike against each adjacent enemy.

3rd-Echelon Rival Summoner
Rival Summoner
Rival Summoner · Echelon 3

Rival Summoner

Level 8
Elite Controller
EV 40
1MSize
5Speed
180Stamina
0Stability
8Free Strike
Immunity
Weakness
Movement
With Captain
M+0Might
A+0Agility
R+4Reason
I+3Intuition
P+2Presence
**
Trait

Undead Summoner

The summoner can command up to two squads of minions with a maximum of 8 minions per squad. They can only have one squad of signature minions active at any time. At the start of each of the summoner's turns, up to four skeletons appear in unoccupied spaces within 5 squares of the summoner. On each of the summoner's turns, they direct the squad of skeletons to move and use a main action.

ll
Main action

Glimpse of the Grave

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature or object
Power Roll2d10 + 4
!8 psychic damage; R < 2 frightened (EoT)
@13 psychic damage; R < 3 frightened (EoT)
#17 psychic damage; R < 4 frightened (EoT)
ll
Main action

Call Forth

1+ Malice
KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetSpecial
Effect

The summoner summons the listed number of minions for their Malice cost into unoccupied spaces within distance. If the minions are a part of a new squad, the summoner directs the squad to move and use a main action on each of their turns.

))
Triggered action

Death Ward

2 Malice
Keywords
ActionTriggered action
DistanceRanged 10
TargetSelf or one ally
Trigger

The target is targeted by a strike.

Effect

The summoner summons a skeleton into an unoccupied space adjacent to the target. They become the new target of the strike. The original target can shift into any square adjacent to the minion.

1 MaliceInstead, the summoner summons a zombie lumberer into an unoccupied space adjacent to the target to take the strike.
**
Trait

Rivalry

With All of Us

At the start of an encounter, the summoner chooses one creature within their line of effect. Both the summoner and the creature can add a d3 roll to power rolls they make against each other. Whenever one of the summoner's squads uses a damaging ability against the creature, the creature takes an additional 4 damage.

Summons

Summoner
Rival Summoner Summon · Echelon 3

Ceaseless Mournling

Minion Controller
4 Malice for three minions
2Size
5Speed
8 | 8 | 8Stamina
4Stability
3Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementBurrow
With Captain
M+4Might
A+4Agility
R+1Reason
I+3Intuition
P+0Presence
  • *Always CryingTrait
  • *Immutable FormTrait
  • *RuptureTrait
Summoner
Rival Summoner Summon · Echelon 3

False Vampire

Minion Brute
6 Malice for two minions
1LSize
6Speed
22 | 22Stamina
2Stability
8Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementClimb
With Captain
M+4Might
A+2Agility
R+4Reason
I+1Intuition
P+1Presence
  • *Proboscis StrikeTrait
  • *BloodthirstyTrait
Summoner
Rival Summoner Summon · Echelon 3

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
4Stamina
0Stability
1Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementClimb
With Captain
M+0Might
A+4Agility
R+2Reason
I+2Intuition
P+0Presence
  • *BonetropsTrait
Summoner
Rival Summoner Summon · Echelon 3

Zombie Lumberer

Minion Defender
2 Malice for two minions
2Size
5Speed
14 | 14Stamina
4Stability
4Free Strike
ImmunityCorruption 4, poison 4
Weakness
Movement
With Captain
M+4Might
A+0Agility
R+2Reason
I+2Intuition
P+3Presence
  • *Zombie ClutchTrait
  • *Death GraspTrait
Skeleton
Rival Summoner Summon · Echelon 3

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
4Stamina
0Stability
1Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementClimb
With Captain
M+0Might
A+4Agility
R+2Reason
I+2Intuition
P+0Presence
**
Trait

Bonetrops

When the skeleton is reduced to 0 Stamina, their square becomes difficult terrain for enemies. The first time any enemy enters this space, they take 2 damage and end this effect.

Zombie Lumberer
Rival Summoner Summon · Echelon 3

Zombie Lumberer

Minion Defender
2 Malice for two minions
2Size
5Speed
14 | 14Stamina
4Stability
4Free Strike
ImmunityCorruption 4, poison 4
Weakness
Movement
With Captain
M+4Might
A+0Agility
R+2Reason
I+2Intuition
P+3Presence
**
Trait

Zombie Clutch

The lumberer's melee free strikes inflict A < 3 grabbed. A creature or object that starts their turn grabbed by the lumberer takes 2 corruption damage.

**
Trait

Death Grasp

When the lumberer is reduced to 0 Stamina, they can latch onto an adjacent enemy before being destroyed. The enemy is M < 4 restrained (EoT).

Ceaseless Mournling
Rival Summoner Summon · Echelon 3

Ceaseless Mournling

Minion Controller
4 Malice for three minions
2Size
5Speed
8 | 8 | 8Stamina
4Stability
3Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementBurrow
With Captain
M+4Might
A+4Agility
R+1Reason
I+3Intuition
P+0Presence
**
Trait

Always Crying

At the end of the mournling's turn, each enemy within 1 of the mournling takes 2 sonic damage and can't shift until the start of the mournling's next turn.

**
Trait

Immutable Form

The mournling's shape can't change via any external effects.

**
Trait

Rupture

The first time the mournling burrows out of the ground on their turn, they can make a free strike against each adjacent enemy.

False Vampire
Rival Summoner Summon · Echelon 3

False Vampire

Minion Brute
6 Malice for two minions
1LSize
6Speed
22 | 22Stamina
2Stability
8Free Strike
ImmunityCorruption 4, poison 4
Weakness
MovementClimb
With Captain
M+4Might
A+2Agility
R+4Reason
I+1Intuition
P+1Presence
**
Trait

Proboscis Strike

The false vampire's melee free strikes have a distance of 2 and inflict M < 3 restrained (EoT). The false vampire can move the target while they are restrained this way. At the start of a restrained creature's turn, they take 4 acid damage.

**
Trait

Bloodthirsty

The false vampire has a speed of 10 while a creature is bleeding within 10.

4th-Echelon Rival Summoner
Rival Summoner
Rival Summoner · Echelon 4

Rival Summoner

Level 10
Elite Controller
EV 48
1MSize
5Speed
220Stamina
0Stability
10Free Strike
ImmunityDamage 2
Weakness
Movement
With Captain
M+0Might
A+1Agility
R+5Reason
I+4Intuition
P+3Presence
**
Trait

Undead Summoner

The summoner can command up to two squads of minions with a maximum of 8 minions per squad. They can only have one squad of signature minions active at any time. At the start of each of the summoner's turns, up to four skeletons appear in unoccupied spaces within 5 squares of the summoner. On each of the summoner's turns, they direct the squad of skeletons to move and use a main action.

ll
Main action

Strike for Me

Signature
KeywordsMagicRangedStrike
ActionMain action
DistanceRanged 10
TargetOne creature or object
Effect

Each of the summoner's minions within 5 squares of the target makes a free strike against the target. The target takes an additional 5 damage for each of the summoner's squads that joined the attack.

ll
Main action

Call Forth

1+ Malice
KeywordsMagicRanged
ActionMain action
DistanceRanged 10
TargetSpecial
Effect

The summoner summons the listed number of minions for their Malice cost into unoccupied spaces within distance. If the minions are a part of a new squad, the summoner directs the squad to move and use a main action on each of their turns.

))
Triggered action

Death Strikes Back

2 Malice
Keywords
ActionTriggered action
DistanceRanged 10
TargetSelf or one ally
Trigger

The target is targeted by a strike.

Effect

The summoner summons a grave knight into an unoccupied space adjacent to the target. They become the new target of the strike. The target can shift into any square adjacent to the minion.

**
Trait

Rivalry

With All of Us

At the start of an encounter, the summoner chooses one creature within their line of effect. Both the summoner and the creature can add a d3 roll to power rolls they make against each other. Whenever one of the summoner's squads uses a damaging ability against the creature, the creature takes an additional 5 damage.

Summons

Summoner
Rival Summoner Summon · Echelon 4

Ceaseless Mournling

Minion Controller
4 Malice for three minions
2Size
5Speed
10 | 10 | 10Stamina
5Stability
3Free Strike
ImmunityCorruption 5, poison 5
Weakness
MovementBurrow
With Captain
M+5Might
A+5Agility
R-2Reason
I+4Intuition
P+1Presence
  • *Always CryingTrait
  • *Immutable FormTrait
  • *RuptureTrait
Summoner
Rival Summoner Summon · Echelon 4

Grave Knight

Minion Brute
2 Malice for two minions
1MSize
6Speed
15 | 15Stamina
1Stability
5Free Strike
ImmunityCorruption 5, poison 5
Weakness
Movement
With Captain
M+5Might
A+4Agility
R+3Reason
I+3Intuition
P+4Presence
  • lKnight StrikeMain actionSignature
  • *To the GraveTrait
Summoner
Rival Summoner Summon · Echelon 4

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
5Stamina
0Stability
1Free Strike
ImmunityCorruption 5, poison 5
Weakness
MovementClimb
With Captain
M+1Might
A+5Agility
R+3Reason
I+3Intuition
P+1Presence
  • *BonetropsTrait
Summoner
Rival Summoner Summon · Echelon 4

Zombie Titan

Minion Defender
6 Malice for one minion
4Size
4Speed
50Stamina
5Stability
7Free Strike
ImmunityCorruption 5, poison 5
Weakness
Movement
With Captain
M+5Might
A-1Agility
R+2Reason
I+4Intuition
P+5Presence
  • *Big StompTrait
  • *Overwhelming SizeTrait
  • *Flesh to MountainsTrait
Skeleton
Rival Summoner Summon · Echelon 4

Skeleton

Minion Harrier
1 Malice per minion summoned
1MSize
6Speed
5Stamina
0Stability
1Free Strike
ImmunityCorruption 5, poison 5
Weakness
MovementClimb
With Captain
M+1Might
A+5Agility
R+3Reason
I+3Intuition
P+1Presence
**
Trait

Bonetrops

When the skeleton is reduced to 0 Stamina, their square becomes difficult terrain for enemies. The first time any enemy enters this space, they take 2 damage and end this effect.

Grave Knight
Rival Summoner Summon · Echelon 4

Grave Knight

Minion Brute
2 Malice for two minions
1MSize
6Speed
15 | 15Stamina
1Stability
5Free Strike
ImmunityCorruption 5, poison 5
Weakness
Movement
With Captain
M+5Might
A+4Agility
R+3Reason
I+3Intuition
P+4Presence
ll
Main action

Knight Strike

Signature
KeywordsMeleeStrikeWeapon
ActionMain action
DistanceMelee 1
TargetOne creature or object per minion
Power Roll2d10 + 5
!5 corruption damage; M < 3 bleeding (EoT)
@7 corruption damage; M < 4 bleeding (EoT)
#9 corruption damage; M < 5 bleeding (save ends)
**
Trait

To the Grave

When the grave knight is reduced to 0 Stamina, they can make a melee free strike before being destroyed.

Ceaseless Mournling
Rival Summoner Summon · Echelon 4

Ceaseless Mournling

Minion Controller
4 Malice for three minions
2Size
5Speed
10 | 10 | 10Stamina
5Stability
3Free Strike
ImmunityCorruption 5, poison 5
Weakness
MovementBurrow
With Captain
M+5Might
A+5Agility
R-2Reason
I+4Intuition
P+1Presence
**
Trait

Always Crying

At the end of the mournling's turn, each enemy within 1 of the mournling takes 2 sonic damage and can't shift until the start of the mournling's next turn.

**
Trait

Immutable Form

The mournling's shape can't change via any external effects.

**
Trait

Rupture

The first time the mournling burrows out of the ground on their turn, they can make a free strike against each adjacent enemy.

Zombie Titan
Rival Summoner Summon · Echelon 4

Zombie Titan

Minion Defender
6 Malice for one minion
4Size
4Speed
50Stamina
5Stability
7Free Strike
ImmunityCorruption 5, poison 5
Weakness
Movement
With Captain
M+5Might
A-1Agility
R+2Reason
I+4Intuition
P+5Presence
**
Trait

Overwhelming Size

The titan can move through enemies at normal speed. If the titan ends their turn in a prone size 2 or smaller creature's space, the creature can't stand.

**
Trait

Flesh to Mountains

When the titan is reduced to 0 Stamina, their space becomes difficult terrain. If a creature was prone underneath the titan when the titan is killed, they take 10 damage and are restrained (save ends).

Source: The Summoner · printing 1.0