Rival Summoner¶
Rival Summoner
Undead Summoner
The summoner can command up to two squads of minions with a maximum of 6 minions per squad. They can only have one squad of signature minions active at any time. At the start of each of the summoner's turns, up to three skeletons appear in unoccupied spaces within 5 squares of the summoner. On each of the summoner's turns, they direct the squad of skeletons to move and use a main action.
Essence Steal
The summoner summons a skeleton into an unoccupied space adjacent to the target.
Call Forth
The summoner summons the listed number of minions for their Malice cost into unoccupied spaces within distance. If the minions are a part of a new squad, the summoner directs the squad to move and use a main action on each of their turns.
Corpse Carry
The target is targeted by a strike
Rivalry
At the start of an encounter, the summoner chooses one creature within their line of effect. Both the summoner and the creature can add a d3 roll to power rolls they make against each other. Whenever one of the summoner's squads uses a damaging ability against the creature, the creature takes an additional 3 damage.
Summons¶
Ceaseless Mournling
- Always CryingTrait
- Immutable FormTrait
- RuptureTrait