2nd-Level Wild Nature Ability¶
2nd-Level Wild Nature Ability
Your wild nature grants your choice of one of two heroic abilities.
2nd-Level Guardian Abilities
Choose one of the following abilities.
Fetch!
Your companion blinks out of existence, returning with a visitor you were particularly hoping to meet.
Your companion can teleport up to 5 squares before and after making the power roll. Instead of grabbing the target, your companion can pick up a target object that is smaller than they are. You can forgo dealing damage with this ability.
Omnomnom
What do you have in your mouth? No! Bad boy!
This ability targets only creatures who are grabbed and are your companion's size or smaller.
A swallowed creature shares your companion's space, is grabbed and restrained, and has line of effect only to your companion. Nothing has line of effect to the swallowed creature.
Once per round at the start of your turn, the swallowed creature takes acid damage equal to 1 + your companion's Might score. If the swallowed creature escapes the grab, your companion immediately regurgitates the creature, who lands prone in an unoccupied square adjacent to your companion. Your companion can also regurgitate a swallowed creature as a free maneuver. Your companion can have only one creature swallowed at a time.
2nd-Level Prowler Abilities
Choose one of the following abilities.
Jump Scare
Surprised to see me?
This ability targets only enemies with line of effect to your companion.
Your companion shifts up to a number of squares equal to their Intuition score. During this movement, they are invisible. They then make a power roll.
On You Like Your Shadow
Your companion darts around their target, staying out of reach and using them as a shield.
Your companion enters the target's space. Until your companion is no longer in the target's space, they can end their turn in that space, strikes against them also affect the target, and your strikes against the target gain an edge.
2nd-Level Punisher Abilities
Choose one of the following abilities.
Foe Bowling
Your companion sends one enemy tumbling into another, taking them both out.
If the target is force moved at least 1 square, an enemy adjacent to the target at the end of this forced movement is also targeted by this ability's power roll, but they don't trigger this effect.
One Roar and We're Back In the Fight
Your companion builds up courage with a roar, growl, or aggressive display.
Your companion and the target can each gain 2 surges, spend up to 2 Recoveries, and end one condition or effect on them that is ended by a saving throw or that ends at the end of their turn.
2nd-Level Spark Abilities
Choose one of the following abilities.
Burning Lash
A blazing tongue of energy entangles a foe.
Howling Gale
A blizzard or thunderstorm sends foes flying and lifts you like a feather.
Until the end of your next turn, you and your companion can fly and gain a +3 bonus to speed.