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9-Ferocity Ability


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Beastheart Feature

9-Ferocity Ability

Level 5

Choose one heroic ability from the following options, each of which costs 9 ferocity to use.

l
Main Action

Deadshot

You channel your companion's feral senses to take the perfect shot.

BeastheartRangedStrikeWeapon
Distance
Ranged 15
Targets
One creature or object
Power Roll +Intuition
!12 + I damage
@18 + I damage
#30 + I damage
Effect

If you are hidden, you remain hidden after the strike.

l
Main Action

Dogpile

You and your allies surround your enemy like a pack of wolves, mobbing them and pulling them down.

BeastheartMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll +Might
!10 + M damage; M < WEAK grabbed and prone
@15 + M damage; M < AVERAGE grabbed and prone
#20 + M damage; M < STRONG grabbed and prone
Effect

Each ally adjacent to the target can use a free triggered action to deal damage to the target equal to their highest characteristic score.

l
Main Action

One, Two, Three, Heave

Harnessing your companion's strength, you send your foe flying.

BeastheartMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll +Might
!10 + M damage; vertical push 4; prone
@15 + M damage; vertical push 6; prone
#20 + M damage; vertical push 8; prone
Effect

If your companion is adjacent to the target, this forced movement can ignore the target's stability.

l
Main Action

Rip Them Apart!

In a gruesome display, you and your companion rip off a pinned enemy's limb or other body part and toss it away.

MeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll +Might
!11 + M damage; M < WEAK bleeding (save ends)
@17 + M damage; M < AVERAGE bleeding (save ends)
#22 + M damage; M < STRONG bleeding (save ends)
Effect

If the target is grabbed by your partner, the target takes extra damage equal to your Might score plus your partner's Might score. If the target is reduced to 0 Stamina by this ability, each enemy within 2 squares who has P < AVERAGE is frightened (save ends).

Source: The Beastheart · printing 1.0