11-Ferocity Ability¶
11-Ferocity Ability
Choose one heroic ability from the following options, each of which costs 11 ferocity to use.
Life-Drinking Wound
As your attack strikes home, your enemy's escaping life force drifts to your allies in crimson threads.
Up to three creatures within 2 squares of the target gain temporary Stamina equal to half the damage dealt.
On the Razor's Edge
Driven by the pain and desperation of battle, you and your companion spend your last strength in a flurry of wild attacks.
Your companion can use this ability against an adjacent target, making their own power roll. Both power rolls gain an edge if either of you is bleeding, dying, or winded, and your power roll has a double edge if your companion is dead or otherwise unable to act.
Ride or Die
Your enemies might be stronger than you, but that's why you're not alone.
You and your companion each use a different ability that costs 9 or fewer ferocity and is either a main action or a maneuver. These abilities cost no ferocity. If an ability lets you spend additional ferocity for an enhanced effect, you can't do so.
Turn the World To Ash
Wrenching power from your primordial bond, you unleash elemental power in a devastating conflagration you can't control.