Skip to content

9th-Level Wild Nature Ability


*
Beastheart Feature

9th-Level Wild Nature Ability

Level 9

Your wild nature grants your choice of one of two heroic abilities.

9th-Level Guardian Abilities

Choose one of the following abilities.

l
Main Action

Banshee Howl

Your companion's howl, screech, roar, or psychic emanation presages death to those who hear it.

AreaCompanionMagic
Distance
3 burst
Targets
Each enemy in the area
Power Roll +Intuition
!5 sonic damage; I < WEAK frightened (save ends)
@10 sonic damage; I < AVERAGE frightened (save ends)
#15 sonic damage; I < STRONG frightened (save ends)
Effect

While frightened this way, a creature takes 10 psychic damage at the start of each of your turns.

Spend 1 FerocityThis ability also affects a 3 burst originating from you. An enemy in both areas is only affected once.
l
Main Action

Relentless

Your companion launches at your foe, shielding allies with their body.

ChargeCompanionMeleeStrikeWeapon
Distance
Melee 1
Targets
One enemy
Power Roll +Might
!11 + M damage; P < WEAK taunted (save ends)
@17 + M damage; P < AVERAGE taunted (save ends)
#22 + M damage; P < STRONG taunted (save ends)
Effect

While the target is taunted this way, all creatures except your companion have immunity 10 to damage dealt by the target.

9th-Level Prowler Abilities

Choose one of the following abilities.

l
Main Action

Behold the Face of Chaos

Your companion appears next to their victim in the guise of a heart-stopping nightmare.

CompanionMagicMeleeStrikeWeapon
Distance
Melee 1
Targets
One creature
Power Roll +Intuition
!13 + I psychic damage; P < WEAK frightened (save ends)
@20 + I psychic damage; P < AVERAGE frightened (save ends)
#27 + I psychic damage; P < STRONG frightened (save ends)
Effect

Your companion teleports up to their speed.

l
Main Action

Let's Take This Outside

Your companion drags your chosen foe into storms of the Primordial Plane.

CompanionMagic
Distance
Melee 1
Targets
One creature
Effect

You, your companion, and the target enter the heart of an eternal storm on Quintessence. The three of you can't affect or be affected by any creatures except each other. Creatures in this area are always adjacent to each other and can't move or teleport away from each other, but can otherwise act normally.

While on Quintessence, the target takes 5 cold damage, 5 fire damage, 5 lightning damage, and 5 sonic damage at the start of each of your turns.

The effect ends when one of you dies or you end it as a free maneuver. The target can make a save at the end of each of their turns to end the effect early. When the effect ends, you each reappear in the space you left or the nearest unoccupied space. If the target dies on Quintessence, their remains do not return.

9th-Level Punisher Abilities

Choose one of the following abilities.

l
Main Action

Battle Frenzy

Your companion shatters the floodgates that keep their rampage dammed up, and it cascades into the unprepared minds of nearby creatures.

AreaCompanionMagic
Distance
5 burst
Targets
Special
Power Roll +Might
!P < WEAK the target is battle-frenzied
@P < AVERAGE the target is battle-frenzied
#The target is battle-frenzied
Special

This ability targets only creatures you choose within distance.

Effect

If a target resists the potency, they can choose to become battle-frenzied.

A battle-frenzied creature must use a free triggered action to make a melee free strike against themself or a creature adjacent to them. You choose each creature's target. After making this strike, they are no longer battle frenzied.

l
Main Action

Juggernaut

Your companion plows through the front lines, tossing enemies—and allies—this way and that.

AreaChargeCompanion
Distance
2 burst
Targets
Each creature
Power Roll +Intuition
!9 damage; vertical slide 2; M < WEAK prone
@13 damage; vertical slide 4; M < AVERAGE prone
#18 damage; vertical slide 6; M < STRONG prone
Effect

Your companion can forgo dealing damage to targets of your choice.

9th-Level Spark Abilities

Choose one of the following abilities.

)
Triggered Action

For the Pack!

They'd tell stories in hushed tones of your companion's last stand—if any of them lived to tell the tale.

AreaCompanionMagic
Distance
Self
Targets
Self
Power Roll +Intuition
!20 cold, fire, lightning, or sonic damage
@25 cold, fire, lightning, or sonic damage
#30 cold, fire, lightning, or sonic damage
Trigger

After taking damage, your companion is dead or dying.

Effect

Your companion makes a power roll, which targets each enemy in a 5 burst.

Effect

Your companion dies. If you are dead and in the area, you are restored to life with 1 Stamina. You and each ally in the area can spend up to 2 Recoveries.

l
Main Action

Wild Hunt

Your companion summons a ravening pack of spectral ancestors to devour your foes.

AreaCompanionMagic
Distance
5 cube within 20
Targets
Each enemy in the area
Power Roll +Might
!9 damage
@13 damage
#18 damage
Effect

Your companion summons a ghostly pack of creatures that resemble them to fill the area. The pack can appear in and move through creatures, objects, and terrain. Once summoned, the pack moves in a straight line toward your companion until it's centered on your companion's space, then continues moving in a straight line until it is up to 20 squares away.

Your companion targets each enemy inside the pack's area during its movement once with the following power roll. If a creature is killed by this ability, their body is dragged off to Quintessence to be devoured at leisure.

Source: The Beastheart · printing 1.0