9th-Level Wild Nature Ability¶
9th-Level Wild Nature Ability
Your wild nature grants your choice of one of two heroic abilities.
9th-Level Guardian Abilities
Choose one of the following abilities.
Banshee Howl
Your companion's howl, screech, roar, or psychic emanation presages death to those who hear it.
While frightened this way, a creature takes 10 psychic damage at the start of each of your turns.
Relentless
Your companion launches at your foe, shielding allies with their body.
While the target is taunted this way, all creatures except your companion have immunity 10 to damage dealt by the target.
9th-Level Prowler Abilities
Choose one of the following abilities.
Behold the Face of Chaos
Your companion appears next to their victim in the guise of a heart-stopping nightmare.
Your companion teleports up to their speed.
Let's Take This Outside
Your companion drags your chosen foe into storms of the Primordial Plane.
You, your companion, and the target enter the heart of an eternal storm on Quintessence. The three of you can't affect or be affected by any creatures except each other. Creatures in this area are always adjacent to each other and can't move or teleport away from each other, but can otherwise act normally.
While on Quintessence, the target takes 5 cold damage, 5 fire damage, 5 lightning damage, and 5 sonic damage at the start of each of your turns.
The effect ends when one of you dies or you end it as a free maneuver. The target can make a save at the end of each of their turns to end the effect early. When the effect ends, you each reappear in the space you left or the nearest unoccupied space. If the target dies on Quintessence, their remains do not return.
9th-Level Punisher Abilities
Choose one of the following abilities.
Battle Frenzy
Your companion shatters the floodgates that keep their rampage dammed up, and it cascades into the unprepared minds of nearby creatures.
This ability targets only creatures you choose within distance.
If a target resists the potency, they can choose to become battle-frenzied.
A battle-frenzied creature must use a free triggered action to make a melee free strike against themself or a creature adjacent to them. You choose each creature's target. After making this strike, they are no longer battle frenzied.
Juggernaut
Your companion plows through the front lines, tossing enemies—and allies—this way and that.
Your companion can forgo dealing damage to targets of your choice.
9th-Level Spark Abilities
Choose one of the following abilities.
For the Pack!
They'd tell stories in hushed tones of your companion's last stand—if any of them lived to tell the tale.
After taking damage, your companion is dead or dying.
Your companion makes a power roll, which targets each enemy in a 5 burst.
Your companion dies. If you are dead and in the area, you are restored to life with 1 Stamina. You and each ally in the area can spend up to 2 Recoveries.
Wild Hunt
Your companion summons a ravening pack of spectral ancestors to devour your foes.
Your companion summons a ghostly pack of creatures that resemble them to fill the area. The pack can appear in and move through creatures, objects, and terrain. Once summoned, the pack moves in a straight line toward your companion until it's centered on your companion's space, then continues moving in a straight line until it is up to 20 squares away.
Your companion targets each enemy inside the pack's area during its movement once with the following power roll. If a creature is killed by this ability, their body is dragged off to Quintessence to be devoured at leisure.