7-Wrath Ability¶
Censor Feature
7-Wrath Ability
Level 3
Choose one heroic ability from the following options, each of which costs 7 wrath to use.
f
Maneuver
Edict of Disruptive Isolation
The evil within your foes detonates with holy fire that burns only the guilty.
AreaMagic
Distance
2 aura
Targets
Each enemy in the area
f
Maneuver
Edict of Perfect Order
Within the area of your divine presence, your enemies will regret using their fell abilities.
AreaMagic
Distance
2 aura
Targets
Each enemy in the area
f
Maneuver
Edict of Purifying Pacifism
You shed a righteous energy that punishes enemies who would harm you or your allies.
AreaMagic
Distance
2 aura
Targets
Each enemy in the area
f
Maneuver
Edict of Stillness
The holy aura you project makes it painful for evil-doers to leave your reach.
AreaMagic
Distance
2 aura
Targets
Each enemy in the area
Effect
Until the end of the encounter or until you are dying, whenever a target moves or is force moved out of the area, they take holy damage equal to twice your Presence score. A target judged by you who moves willingly takes an extra 2d6 holy damage.
Source: Draw Steel: Heroes ·
printing 1.01b