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7-Wrath Ability


*
Censor Feature

7-Wrath Ability

Level 3

Choose one heroic ability from the following options, each of which costs 7 wrath to use.

f
Maneuver

Edict of Disruptive Isolation

The evil within your foes detonates with holy fire that burns only the guilty.

AreaMagic
Distance
Targets
Each enemy in the area
Effect

Until the end of the encounter or until you are dying, each target takes holy damage equal to your Presence score at the end of each of your turns. A target takes an extra 2d6 holy damage if they are judged by you or if they are adjacent to any enemy.

f
Maneuver

Edict of Perfect Order

Within the area of your divine presence, your enemies will regret using their fell abilities.

AreaMagic
Distance
Targets
Each enemy in the area
Effect

Until the end of the encounter or until you are dying, whenever a target uses an ability that costs Malice (see *Draw Steel: Monsters*), they take holy damage equal to three times your Presence score. A target judged by you takes an extra 2d6 holy damage.

f
Maneuver

Edict of Purifying Pacifism

You shed a righteous energy that punishes enemies who would harm you or your allies.

AreaMagic
Distance
Targets
Each enemy in the area
Effect

Until the end of the encounter or until you are dying, whenever a target makes a strike, they take holy damage equal to twice your Presence score. A target judged by you takes an extra 2d6 holy damage.

f
Maneuver

Edict of Stillness

The holy aura you project makes it painful for evil-doers to leave your reach.

AreaMagic
Distance
Targets
Each enemy in the area
Effect

Until the end of the encounter or until you are dying, whenever a target moves or is force moved out of the area, they take holy damage equal to twice your Presence score. A target judged by you who moves willingly takes an extra 2d6 holy damage.

Source: Draw Steel: Heroes · printing 1.01b