Maneuvers¶
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Feature
Aid Attack
A creature who uses the Aid Attack maneuver chooses an enemy adjacent to them. The next ability roll an ally makes against that enemy before the start of the aiding creature's next turn gains an edge.
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Feature
Catch Breath
A creature who uses the Catch Breath maneuver spends a Recovery and regains Stamina equal to their recovery value. (See below for Stamina. See Recoveries in Chapter 1: The Basics.)
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Feature
Escape Grab
A creature who is grabbed by another creature, an object, or an effect (see Grab below) can attempt to escape by using the following ability.
Grants the Escape Grab maneuver
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Feature
Grab
A creature seeking to keep a foe close and locked down can attempt to grab a creature using the following ability.
Grants the Grab maneuver
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Feature
Hide
Using the Hide maneuver, a creature attempts to hide from other creatures who aren't observing them while they have cover or concealment. See Hide and Sneak in Chapter 9: Tests for full details.
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Feature
Knockback
A creature wanting to push an adjacent creature away from them can attempt to shove that creature using the following ability.
Grants the Knockback maneuver
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Feature
Make or Assist a Test
Many tests are maneuvers if made in combat. Searching a chest with a Reason test, picking a door's lock with an Agility test, or lifting a portcullis with a Might test would all be maneuvers. Assisting a test is also a maneuver in combat (see Assist a Test in Chapter 9: Tests).
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Feature
Search for Hidden Creatures
The Search for Hidden Creatures maneuver allows a creature to attempt to locate creatures hidden from them (see Hide and Sneak in Chapter 9: Tests).
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Feature
Stand Up
A creature can use the Stand Up maneuver to stand up if they are prone, ending that condition. Alternatively, they can use this maneuver to make a willing adjacent prone creature stand up.
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Feature
Use Consumable
Unless otherwise noted in its description, a creature can activate a consumable treasure such as a potion with the Use Consumable maneuver. A creature can use this maneuver to administer a consumable treasure that benefits the user either to themself or to a willing adjacent creature. See Consumables in Chapter 13: Rewards.