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7-Ferocity Ability


*
Feature

7-Ferocity Ability

Fury
Level 3

Choose one heroic ability from the following options, each of which costs 7 ferocity to use.

f
Ability

Demon Unleashed

Level 3
7 Ferocity
Maneuver

Foes tremble at the sight of you.

Magic
Distance
Self
Targets
Self
Effect

Until the end of the encounter or until you are dying, each enemy who starts their turn adjacent to you and has P < STRONG is frightened until the end of their turn.

f
Ability

Face the Storm!

Level 3
7 Ferocity
Maneuver

Shocked in the face of your naked brutality, your enemy's instincts take over.

Magic
Distance
Self
Targets
Self
Effect

Until the end of the encounter or until you are dying, each creature you make a melee strike against who has P < AVERAGE is taunted until the end of their next turn. Additionally, when you use an ability that deals rolled damage against any enemy taunted by you, the ability deals extra damage equal to twice your Might score and increases its potency by 1.

f
Ability

Steelbreaker

Level 3
7 Ferocity
Maneuver

See how useless their weapons are!

Magic
Distance
Self
Targets
Self
Effect

You gain 20 temporary Stamina.

l
Ability

You Are Already Dead

Level 3
7 Ferocity
Main Action

Slash. Walk away.

Distance
Targets
One creature
Effect

If the target is not a leader or solo creature, they are reduced to 0 Stamina at the end of their next turn. If the target is a leader or solo creature, you gain 3 surges and can make a melee free strike against them.

Source: Draw Steel: Heroes · printing 1.01b