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11-Ferocity Ability


*
Fury Feature

11-Ferocity Ability

Level 8

Choose one heroic ability from the following options, each of which costs 11 ferocity to use.

f
Maneuver

Elemental Ferocity

Your primordial energy makes for instant retribution.

Magic
Distance
Self
Targets
Self
Effect

You gain 10 temporary Stamina. Additionally, choose acid, cold, corruption, fire, lightning, poison, or sonic damage. Until the end of the encounter or until you are dying, whenever an enemy damages you, they take 10 damage of the chosen type. If this damage reduces the enemy to 0 Stamina, you gain 10 temporary Stamina.

l
Main Action

Overkill

You strike so no damage is wasted.

MagicMeleeStrikeWeapon
Distance
Targets
One creature
Power Roll +Might
!6 + M damage
@10 + M damage
#14 + M damage
Effect

If the target is a minion or is winded but isn't a leader or solo creature, they are reduced to 0 Stamina before this ability's damage is dealt. If the target is killed by this damage, you can deal any damage over what was required to kill them to another creature within 5 squares of the target.

f
Maneuver

Primordial Rage

Your ferocity manifests into primordial power.

Magic
Distance
Self
Targets
Self
Effect

Choose acid, cold, corruption, fire, lightning, poison, or sonic damage. Until the end of the encounter or until you are dying, you can choose one target of any ability you use, with that target taking an extra 15 damage of the chosen type. Additionally, whenever you gain ferocity from taking damage, the source of the damage takes 5 damage of the chosen type.

l
Main Action

Relentless Death

You won't escape your fate.

MagicMeleeStrikeWeapon
Distance
Self; see below
Targets
Self
Power Roll +Might
!Any target whose Stamina is equal to or less than 8 dies.
@Any target whose Stamina is equal to or less than 11 dies.
#Any target whose Stamina is equal to or less than 17 dies.
Effect

You shift up to your speed. Each enemy you move adjacent to during this movement takes damage equal to twice your Might score. Then make one power roll that targets each enemy you move adjacent to during this shift. You gain 1 ferocity for each target who dies as a result of this ability (maximum 11 ferocity).

Source: Draw Steel: Heroes · printing 1.01b