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2nd-Level Tradition Ability


*
Null Feature

2nd-Level Tradition Ability

Level 2

Your null tradition grants your choice of one of two abilities.

2nd-Level Chronokinetic Ability

Choose one of the following abilities.

f
Maneuver

Blur

You release stored time, allowing you to act twice.

Psionic
Distance
Self
Targets
Self
Effect

You can use a signature or heroic ability. You gain an edge on that ability's power rolls.

l
Main Action

Force Redirected

The force of your strike moves your target in a surprising direction.

MeleePsionicStrikeWeapon
Distance
Targets
One creature
Power Roll +Agility
!8 + A damage; slide 1
@12 + A damage; slide 3
#16 + A damage; slide 5

2nd-Level Cryokinetic Ability

Choose one of the following heroic abilities.

l
Main Action

Entropic Field

You drastically increase the local entropy.

AreaPsionicWeapon
Distance
3 cube within 1
Targets
Each enemy in the area
Power Roll +Agility
!6 cold damage; A < WEAK, slowed (save ends)
@9 cold damage; A < AVERAGE, slowed (save ends)
#13 cold damage; A < STRONG, slowed (save ends)
f
Maneuver

Heat Sink

You absorb ambient heat, coating the ground in frost and precipitating snow from the air.

Psionic
Distance
Self
Targets
Self
Effect

Until the start of your next turn, the size of your Null Field ability increases by 1, and you and any ally benefit from concealment while in the area. At the end of this turn, each enemy in the area takes cold damage equal to your Intuition score.

2nd-Level Metakinetic Ability

Choose one of the following abilities.

l
Main Action

Gravitic Strike

Your fist emanates gravitic force that pulls a distant enemy closer.

MeleePsionicStrikeWeapon
Distance
Targets
One creature
Power Roll +Agility
!8 + A psychic damage; vertical pull 3
@12 + A psychic damage; vertical pull 5
#16 + A psychic damage; vertical pull 7
Source: Draw Steel: Heroes · printing 1.01b