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9-Discipline Ability


*
Null Feature

9-Discipline Ability

Level 5

Choose one heroic ability from the following options, each of which costs 9 discipline to use.

)
Triggered Action

Anticipating Strike

You suddenly strike an enemy, then grab them in a psionically enhanced grip.

MeleePsionicStrikeWeapon
Distance
Targets
One creature
Power Roll +Agility
!7 + A damage; I < WEAK, restrained (save ends)
@10 + A damage; I < AVERAGE, restrained (save ends)
#13 + A damage; I < STRONG, restrained (save ends)
Trigger

The target moves or uses a main action.

Effect

This strike resolves before the triggering movement or main action.

l
Main Action

Iron Grip

You grab the target with supernatural force.

MeleePsionicStrikeWeapon
Distance
Targets
One creature
Power Roll +Agility
!10 + A damage; A < WEAK, grabbed
@14 + A damage; A < AVERAGE, grabbed
#18 + A damage; A < STRONG, grabbed
Effect

While grabbed this way, the target takes a bane on the Escape Grab maneuver. Each time they use that maneuver, they take damage equal to twice your Agility score.

o
Move Action

Phase Leap

You leap beyond reality, leaving an afterimage of yourself.

Psionic
Distance
Self
Targets
Self
Effect

You jump up to your speed without provoking opportunity attacks. Until the end of your next turn, a static afterimage of you remains in the space you left, and any enemy adjacent to your afterimage takes a bane on ability rolls. You can use your abilities from your own space or from the space of your afterimage as if you were still there. Additionally, if your Null Field ability is active, your afterimage also projects the aura from that ability, which you control as if you were in the afterimage's space.

f
Maneuver

Synaptic Reset

You expand your nullifying power to mitigate harmful effects.

AreaPsionic
Distance
Targets
Self and each ally in the area
Effect

Each target can end any conditions or effects on themself, and gains 5 temporary Stamina for each condition or effect removed.

Source: Draw Steel: Heroes · printing 1.01b