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6th-Level Tradition Ability


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Feature

6th-Level Tradition Ability

Null
Level 6

Your null tradition grants your choice of one of two heroic abilities.

6th-Level Chronokinetic Abilities

Choose one of the following abilities.

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Ability

Interphase

Null · Chronokinetic
Level 6
9 Discipline
Main Action

You slip into a faster timestream to act more quickly.

Psionic
Distance
Self
Targets
Self
Effect

You can use up to three signature abilities, each of which gains an edge.

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Ability

Phase Step

Null · Chronokinetic
Level 6
9 Discipline
Main Action

You weaken your connection to this manifold, allowing you to move through and damage enemies.

MeleePsionicWeapon
Distance
Self; see below
Targets
Self
Power Roll +Agility
!6 damage; M < WEAK, dazed
@8 damage; M < AVERAGE, dazed
#12 damage; M < STRONG, dazed
Effect

You can shift up to your speed, and squares occupied by enemies or objects are not difficult terrain for this shift. You make one power roll that targets each enemy you moved through during this shift.

6th-Level Cryokinetic Abilities

Choose one of the following abilities.

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Ability

Ice Pillars

Null · Cryokinetic
Level 6
9 Discipline
Main Action

Pillars of ice erupt from the ground and launch your foes into the air.

PsionicRanged
Distance
Targets
Three creatures or objects
Power Roll +Intuition
!Vertical slide 6
@Vertical slide 8
#Vertical slide 10
Effect

The pillars vanish as soon as the effects of the forced movement are resolved.

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Ability

Wall of Ice

Null · Cryokinetic
Level 6
9 Discipline
Main Action

You create a wall of ice.

AreaPsionicRanged
Distance
10 wall within 10
Targets
Special
Effect

You can place this wall in occupied squares, sliding each creature in the area into the nearest unoccupied space of your choice. The wall remains until the end of the encounter or until you are dying. The wall's squares are treated as stone squares for the purpose of damage, and you and allies can move freely through the wall. Each enemy who enters a square adjacent to the wall and has M < AVERAGE is slowed (save ends). Each enemy who is force moved into the wall and has M < AVERAGE is restrained (save ends).

6th-Level Metakinetic Abilities

Choose one of the following abilities.

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Ability

Gravitic Charge

Null · Metakinetic
Level 6
9 Discipline
Maneuver

You channel your discipline into momentum that defies gravity.

Psionic
Distance
Self
Targets
Self
Power Roll +Intuition
!Vertical slide 5
@Vertical slide 7
#Vertical slide 9
Effect

This movement ignores stability. If you slide into another creature, you resolve damage to both of you as if your force movement had ended, but you keep moving through that creature's space.

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Ability

Iron Body

Null · Metakinetic
Level 6
9 Discipline
Maneuver

You focus until your body becomes as hard as iron.

Psionic
Distance
Self
Targets
Self
Effect

You gain 20 temporary Stamina. Additionally, until the end of the encounter, your stability gains a bonus equal to your Intuition score.

Source: Draw Steel: Heroes · printing 1.01b