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11-Discipline Ability


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Feature

11-Discipline Ability

Null
Level 8

Choose one heroic ability from the following options, each of which costs 11 discipline to use.

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Ability

Arcane Purge

Level 8
11 Discipline
Main Action

You focus your null field into a pressure point strike that prevents your foe from channeling sorcery.

MeleePsionicStrikeWeapon
Distance
Targets
One creature
Power Roll +Agility
!13 + A damage; M < WEAK, the target is suppressed (save ends)
@19 + A damage; M < AVERAGE, the target is suppressed (save ends)
#24 + A damage; M < STRONG, the target is suppressed (save ends)
Effect

While suppressed, a target takes psychic damage equal to twice your Intuition score at the start of their turns, whenever they use a supernatural ability, or whenever they use an ability that costs Malice.

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Ability

Phase Hurl

Level 8
11 Discipline
Main Action

You throw your foe out of phase with this manifold, causing them to harm other enemies as they return.

MeleePsionicStrikeWeapon
Distance
Targets
One creature
Power Roll +Agility
!9 + A damage; push 5; I < WEAK, dazed (save ends)
@13 + A damage; push 7; I < AVERAGE, dazed (save ends)
#18 + A damage; push 10; I < STRONG, dazed (save ends)
Effect

The target and each creature or object they collide with from this forced movement takes psychic damage equal to the total number of squares the target was force moved. While the target is dazed this way, they see glimpses of creatures from other parts of the timescape.

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Ability

Scalar Assault

Level 8
11 Discipline
Main Action

You warp reality to grow a limb for just a moment and make a single devastating attack.

AreaPsionic
Distance
3 cube within 1
Targets
Each enemy in the area
Power Roll +Agility
!12 psychic damage; push 3
@17 psychic damage; push 5
#23 psychic damage; push 7
)
Ability

Synaptic Anchor

Level 8
11 Discipline
Triggered Action

You disrupt an enemy's strike and create a feedback loop in their mind, preventing them from focusing on future attacks.

Psionic
Distance
Self; see below
Targets
Self or one creature
Trigger

The target takes damage from another creature's ability while in the area of your Null Field ability.

Effect

The target takes half the damage, and if the triggering creature has I < AVERAGE, they are dazed (save ends). While the triggering creature is dazed this way, they take psychic damage equal to your Intuition score whenever they use a main action.

Source: Draw Steel: Heroes · printing 1.01b