11-Discipline Ability¶
11-Discipline Ability
Choose one heroic ability from the following options, each of which costs 11 discipline to use.
Arcane Purge
You focus your null field into a pressure point strike that prevents your foe from channeling sorcery.
While suppressed, a target takes psychic damage equal to twice your Intuition score at the start of their turns, whenever they use a supernatural ability, or whenever they use an ability that costs Malice.
Phase Hurl
You throw your foe out of phase with this manifold, causing them to harm other enemies as they return.
The target and each creature or object they collide with from this forced movement takes psychic damage equal to the total number of squares the target was force moved. While the target is dazed this way, they see glimpses of creatures from other parts of the timescape.
Scalar Assault
You warp reality to grow a limb for just a moment and make a single devastating attack.
Synaptic Anchor
You disrupt an enemy's strike and create a feedback loop in their mind, preventing them from focusing on future attacks.
The target takes damage from another creature's ability while in the area of your Null Field ability.