9th-Level Tradition Ability¶
9th-Level Tradition Ability
Your null tradition grants your choice of one of two heroic abilities.
9th-Level Chronokinetic Abilities
Choose one of the following abilities.
Arrestor Cycle
You trap your foe in a looping cycle of time, where they relive the last few seconds over and over again.
The triggering creature starts their turn.
Time Loop
You show shadows what true speed is.
Another creature on the encounter map ends their turn.
You take a bonus turn immediately after the triggering creature. This ability can be used only once per combat round.
9th-Level Cryokinetic Abilities
Choose one of the following abilities.
Absolute Zero
You become the coldest thing in the timescape.
Until the end of the encounter or until you are dead, you become an avatar of uttermost cold. You gain immunity to all damage equal to the cold damage immunity granted by your Entropic Adaptability trait, you ignore the negative effects of dying, and you have a +2 bonus to potencies.
Heat Drain
You drain all the heat from the target.
While restrained this way, the target takes cold damage equal to your Intuition score at the start of each of your turns. Additionally, whenever the target damages another creature while restrained this way, any potency associated with the damage is reduced by 2.
9th-Level Metakinetic Abilities
Choose one of the following abilities.
Inertial Absorption
You absorb an attack to empower your body.
Another creature damages you using an ability.
You take half the damage, negate any effects associated with the damage for you, and gain 3 surges.
Realitas
Your essential hyperreality disrupts your enemy's connection to existence.
While dazed this way, the target takes psychic damage equal to twice your Intuition score at the start of each of your turns. If this ability causes a creature who is not a leader or solo creature to become winded, they are instead reduced to 0 Stamina. Any creature reduced to 0 Stamina by this ability is forgotten by all creatures of your level or lower in the timescape who are not present in the encounter. Loved ones of the forgotten creature retain a faint sense of melancholy. This effect can be reversed only at the Director's discretion.