Shadow Abilities¶
Shadow Abilities
You specialize in dealing damage, then getting out of harm's way before the inevitable counterattack. You know a number of unique martial abilities that define your presence on the battlefield.
Signature Ability
Choose one signature ability from the following options. Signature abilities can be used at will. (Quick Build: Teamwork Has Its Place.)
Gasping in Pain
Your precise strikes let your allies take advantage of a target's agony.
One ally within 5 squares of the target gains 1 surge.
I Work Better Alone
"It's better, just you and me. Isn't it?"
If the target has none of your allies adjacent to them, you gain 1 surge before making the power roll.
Teamwork Has Its Place
You attack an enemy as an ally exposes their weakness.
If any ally is adjacent to the target, you gain 1 surge before making the power roll.
You Were Watching the Wrong One
They can't watch both of you at once.
Heroic Abilities
A range of heroic abilities define your combat prowess, all of which make use of your insight.
3-Insight Ability
Choose one heroic ability from the following options, each of which costs 3 insight to use. (Quick Build: Get In Get Out.)
Disorienting Strike
Your attack leaves them reeling, allowing you to follow up.
Eviscerate
You leave your foe bleeding out after a devastating attack.
Get In Get Out
Move unexpectedly, strike fast, and be gone!
Two Throats at Once
A bargain.
5-Insight Ability
Choose one heroic ability from the following options, each of which costs 5 insight to use. (Quick Build: Coup de Grace.)
Coup de Grace
Your blade might be the last thing they see.
One Hundred Throats
As you move across the battlefield, every foe within reach feels your wrath.
You shift up to your speed and make one power roll that targets up to three enemies who came adjacent to you during the move.
Setup
Your friends will thank you.
Shadowstrike
They have no idea what the college taught you.
You use a strike signature ability twice.