7-Insight Ability¶
Shadow Feature
7-Insight Ability
Level 3
Choose one heroic ability from the following options, each of which costs 7 insight to use.
f
Maneuver
Dancer
You enter a flow state that makes you nearly impossible to pin down.
-
Distance
Self
Targets
Self
Effect
Until the end of the encounter, whenever an enemy moves or is force moved adjacent to you or damages you, you can take the Disengage move action as a free triggered action.
l
Main Action
Misdirecting Strike
"Why are you looking at ME?!"
Power Roll +Agility
!9 + A damage
@13 + A damage
#18 + A damage
l
Main Action
Pinning Shot
One missile—placed well and placed hard.
Distance
Ranged 5
Targets
One creature
Power Roll +Agility
!8 + A damage; A < WEAK, restrained (save ends)
@12 + A damage; A < AVERAGE, restrained (save ends)
#16 + A damage; A < STRONG, restrained (save ends)
l
Main Action
Staggering Blow
There's no recovering from this.
Source: Draw Steel: Heroes ·
printing 1.01b