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7-Insight Ability


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Shadow Feature

7-Insight Ability

Level 3

Choose one heroic ability from the following options, each of which costs 7 insight to use.

f
Maneuver

Dancer

You enter a flow state that makes you nearly impossible to pin down.

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Distance
Self
Targets
Self
Effect

Until the end of the encounter, whenever an enemy moves or is force moved adjacent to you or damages you, you can take the Disengage move action as a free triggered action.

l
Main Action

Misdirecting Strike

"Why are you looking at ME?!"

Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll +Agility
!9 + A damage
@13 + A damage
#18 + A damage
Effect

The target is taunted by a willing ally within 5 squares of you until the end of the target's next turn.

l
Main Action

Pinning Shot

One missile—placed well and placed hard.

Distance
Targets
One creature
Power Roll +Agility
!8 + A damage; A < WEAK, restrained (save ends)
@12 + A damage; A < AVERAGE, restrained (save ends)
#16 + A damage; A < STRONG, restrained (save ends)
l
Main Action

Staggering Blow

There's no recovering from this.

Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll +Agility
!7 + A damage; M < WEAK, slowed (save ends)
@11 + A damage; M < AVERAGE, prone and can't stand (save ends)
#16 + A damage; M < STRONG, prone and can't stand (save ends)
Source: Draw Steel: Heroes · printing 1.01b