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9-Insight Ability


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Feature

9-Insight Ability

Shadow
Level 5

Choose one heroic ability from the following options, each of which costs 9 insight to use.

f
Ability

Blackout

Level 5
9 Insight
Maneuver

You cause a plume of shadow to erupt from your eyes and create a cloud of darkness.

AreaMagic
Distance
Targets
Special
Effect

A black cloud fills the area until the end of your next turn, granting you and your allies concealment against enemies. While you are in the area, whenever an enemy ends their turn in the area, you can use a free triggered action to shift to a new location within the area and make a free strike against them.

l
Ability

Into the Shadows

Level 5
9 Insight
Main Action

You sweep your foe off their feet and plunge them into absolute darkness.

MagicMeleeStrikeWeapon
Distance
Targets
One creature or object
Power Roll +Agility
!8 + A corruption damage
@13 + A corruption damage
#17 + A corruption damage
Effect

You and the target are removed from the encounter map until the start of your next turn. You reappear in the spaces you left or the nearest unoccupied spaces. Make a power roll upon your return.

l
Ability

Shadowfall

Level 5
9 Insight
Main Action

You vanish. They fall. You reappear.

AreaMeleeWeapon
Distance
10 x 1 line within 1
Targets
Each enemy in the area
Power Roll +Agility
!10 damage
@14 damage
#20 damage
Effect

You disappear before making the power roll. After the power roll is resolved, you appear in the first unoccupied space at the far end of the line.

l
Ability

You Talk Too Much

Level 5
9 Insight
Main Action

Silence is a virtue. A knife pinning their mouth shut is the next best thing.

Distance
Melee 1 or ranged 5
Targets
One creature
Power Roll +Agility
!10 + A damage; P < WEAK, dazed (save ends)
@15 + A damage; P < AVERAGE, dazed (save ends)
#21 + A damage; P < STRONG, dazed (save ends)
Effect

The target can't communicate with anyone until the end of the encounter.

Source: Draw Steel: Heroes · printing 1.01b