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2nd-Level Tradition Ability


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Talent Feature

2nd-Level Tradition Ability

Level 2

Your talent tradition grants your choice of one of two heroic abilities.

2nd-Level Chronopathy Ability

Choose one of the following abilities.

f
Maneuver

Applied Chronometrics

Time slows down around you. Your heartbeat is the only gauge of the extra moments you've gained.

ChronopathyPsionicRanged
Distance
Targets
Special
Power Roll +Presence
!You target two creatures, one of which can be you.
@You target three creatures, one of which can be you.
#You target four creatures, one of which can be you.
Effect

Until the start of your next turn, each target gains a +5 bonus to speed, they can't be made dazed, and they can use an additional maneuver on their turn. If a target is already dazed, that condition ends for them.

Strained

Your speed is halved until the end of the encounter.

f
Maneuver

Slow

Perhaps they wonder why everyone else is moving so quickly?

ChronopathyPsionicRanged
Distance
Targets
Three creatures or objects
Power Roll +Presence
!The target's speed is halved (save ends), or if P < WEAK, the target is slowed (save ends).
@The target is slowed (save ends), or if P < AVERAGE, the target's speed is 0 (save ends).
#The target is slowed (save ends), or if P < STRONG, the target's speed is 0 (save ends).
Effect

A target can't use triggered actions while their speed is reduced this way.

Strained

The potency of this ability increases by 1 and you take 1d6 damage. At the start of each combat round while any target is affected by this ability, you take 1d6 damage. You can end the effect on all affected targets at any time (no action required).

2nd-Level Telekinesis Ability

Choose one of the following abilities.

l
Main Action

Gravitic Burst

Everyone get away from me!

AreaPsionicTelekinesis
Distance
Targets
Each enemy in the area
Power Roll +Reason
!3 damage; vertical push 2
@6 damage; vertical push 4
#9 damage; vertical push 6
Strained

The size of the burst increases by 1, and you are weakened until the end of your turn.

l
Main Action

Levity and Gravity

You raise the target slightly into the air, then smother them against the ground.

PsionicRangedStrikeTelekinesis
Distance
Targets
One creature or object
Power Roll +Reason
!6 + R damage; M < WEAK, prone
@10 + R damage; M < AVERAGE, prone
#14 + R damage; M < STRONG, prone and can't stand (save ends)
Strained

You take half the damage the target takes.

2nd-Level Telepathy Ability

Choose one of the following abilities.

l
Main Action

Overwhelm

You overload their senses, turning all their subconscious thoughts into conscious ones.

PsionicRangedStrikeTelepathy
Distance
Targets
One creature
Power Roll +Reason
!6 + R psychic damage; I < WEAK, slowed (save ends)
@10 + R psychic damage; I < AVERAGE, weakened (save ends)
#14 + R psychic damage; I < STRONG, dazed (save ends)
Strained

You start crying, and you can't use triggered actions or make free strikes until the end of the target's next turn.

l
Main Action

Synaptic Override

You control an enemy's nervous system. How pleasant for them.

PsionicRangedTelepathy
Distance
Targets
One enemy
Power Roll +Reason
!The target makes a free strike against one enemy of your choice.
@The target shifts up to their speed and uses their signature ability against any enemies of your choice.
#The target moves up to their speed and uses their signature ability against any enemies of your choice.
Effect

You control the target's movement. The target can't be moved in a way that would harm them (such as over a cliff), leave them dying, or result in them suffering a condition or other negative effect. However, you can move them to provoke opportunity attacks.

Strained

You take 1d6 damage and are weakened until the end of your turn.

Source: Draw Steel: Heroes · printing 1.01b