2nd-Level Tradition Ability¶
2nd-Level Tradition Ability
Your talent tradition grants your choice of one of two heroic abilities.
2nd-Level Chronopathy Ability
Choose one of the following abilities.
Applied Chronometrics
Time slows down around you. Your heartbeat is the only gauge of the extra moments you've gained.
Your speed is halved until the end of the encounter.
Slow
Perhaps they wonder why everyone else is moving so quickly?
A target can't use triggered actions while their speed is reduced this way.
The potency of this ability increases by 1 and you take 1d6 damage. At the start of each combat round while any target is affected by this ability, you take 1d6 damage. You can end the effect on all affected targets at any time (no action required).
2nd-Level Telekinesis Ability
Choose one of the following abilities.
Gravitic Burst
Everyone get away from me!
Levity and Gravity
You raise the target slightly into the air, then smother them against the ground.
You take half the damage the target takes.
2nd-Level Telepathy Ability
Choose one of the following abilities.
Overwhelm
You overload their senses, turning all their subconscious thoughts into conscious ones.
You start crying, and you can't use triggered actions or make free strikes until the end of the target's next turn.
Synaptic Override
You control an enemy's nervous system. How pleasant for them.
You control the target's movement. The target can't be moved in a way that would harm them (such as over a cliff), leave them dying, or result in them suffering a condition or other negative effect. However, you can move them to provoke opportunity attacks.