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7-Clarity Ability


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Talent Feature

7-Clarity Ability

Level 3

Choose one heroic ability from the following options, each of which costs 7 clarity to use.

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Main Action

Fling Through Time

You hurl the target through the annals of time, forcing them to witness every moment of their existence all at once.

ChronopathyPsionicRanged
Distance
Targets
One creature or object
Power Roll +Presence
!3 + P corruption damage; P < WEAK, weakened (save ends)
@5 + P corruption damage; the target is flung through time, and if P < AVERAGE, they are weakened (save ends)
#8 + P corruption damage; the target is flung through time, and if P < STRONG, they are weakened (save ends)
Effect

A target who is flung through time is removed from the encounter map until the end of their next turn, reappearing in their original space or the nearest unoccupied space.

Strained

You take 2d6 damage and permanently grow visibly older (the equivalent of 10 years for a human). If you obtain a tier 3 outcome on the power roll, you gain 2 clarity.

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Main Action

Force Orbs

Spheres of solid psionic energy float around you.

PsionicRangedStrikeTelekinesis
Distance
Self; see below
Targets
Self
Power Roll +Reason
!2 damage
@3 damage
#5 damage
Effect

You create three size 1T orbs that orbit your body. Each orb gives you a cumulative damage immunity 1. Each time you take damage, you lose 1 orb.

Once on each of your turns, you can use a free maneuver to fire an orb at a creature or object within 5 squares as a ranged strike, losing the orb after the strike.

Strained

You create five orbs, and you are weakened while you have any orbs active.

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Main Action

Reflector Field

A protective field reverses the momentum of incoming attacks.

AreaPsionicTelepathy
Distance
Targets
Special
Effect

The aura lasts until the start of your next turn. Whenever an enemy targets an ally in the area with a ranged ability, the ability is negated on the ally and reflected back at the enemy. The ability deals half the damage to the enemy that it would have dealt to the ally and loses any additional effects.

Strained

The size of the aura increases by 1. Whenever your aura reflects an ability, you take 2d6 damage and forget a memory, as determined by you and the Director.

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Main Action

Soul Burn

You blast their soul out of their body, leaving it to helplessly float back to a weakened husk.

AnimapathyPsionicRanged
Distance
Targets
One creature
Power Roll +Presence
!6 + P damage; P < WEAK, dazed (save ends)
@10 + P damage; P < AVERAGE, dazed (save ends)
#14 + P damage; P < STRONG, dazed (save ends)
Effect

The target takes a bane on Presence tests until the end of the encounter.

Strained

The potency of this ability increases by 1. You take 2d6 damage and gain 3 surges that you can use immediately.

Source: Draw Steel: Heroes · printing 1.01b