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9-Clarity Ability


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Talent Feature

9-Clarity Ability

Level 5

Choose one heroic ability from the following options, each of which costs 9 clarity to use.

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Maneuver

Exothermic Shield

You encase the target in psionic flame and allow them to flicker without fear of burning out.

PyrokinesisPsionicRanged
Distance
Targets
Self or one ally
Effect

Until the start of your next turn, the target has cold immunity 10 and fire immunity 10, and their strikes deal extra fire damage equal to twice your Reason score. Additionally, whenever an enemy uses a melee ability against the target while they are under this effect, the enemy takes 5 fire damage.

Strained

The target gains 2 surges. You are weakened and slowed (save ends).

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Main Action

Hypersonic

You move fast enough to turn around and watch your foes feel the aftermath.

AreaChargePsionicTelekinesis
Distance
5 x 2 line within 1
Targets
Each enemy in the area
Power Roll +Reason
!12 sonic damage
@18 sonic damage
#24 sonic damage
Effect

You teleport to a square on the opposite side of the area before making the power roll.

Strained

If you obtain a tier 2 outcome or better, you are slowed until the end of your turn and each target is slowed until the end of their turn.

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Main Action

Mind Snare

You latch onto your prey's brain and don't let go, like a song they can't get out of their head.

PsionicRangedStrikeTelepathy
Distance
Targets
One creature
Power Roll +Reason
!10 + R psychic damage; R < WEAK, slowed (save ends)
@14 + R psychic damage; R < AVERAGE, slowed (save ends)
#20 + R psychic damage; R < STRONG, slowed (save ends)
Effect

While slowed this way, the target takes 3 psychic damage for each square they willingly leave.

Strained

While slowed this way, the target instead takes 5 psychic damage for each square they willingly leave. You have a double bane on ability rolls made against the target while they are slowed this way.

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Main Action

Soulbound

You fire a piercing bolt of psychic energy that lances through two foes and leaves a faint intangible thread between them.

AnimapathyPsionicRangedStrike
Distance
Targets
Two enemies
Power Roll +Presence
!8 damage; A < WEAK, the target is stitched to the other target (save ends)
@13 damage; A < AVERAGE, the target is stitched to the other target (save ends)
#17 damage; A < STRONG, the target is stitched to the other target (save ends)
Effect

If any target becomes stitched to the other, both targets are stitched together. While stitched together, a target takes a bane on power rolls while not adjacent to a creature they're stitched to. Whenever a stitched target takes damage that wasn't dealt by or also taken by another stitched target, each other stitched target takes half the damage the initial target took.

Strained

You target yourself and three enemies instead.

Source: Draw Steel: Heroes · printing 1.01b