9-Clarity Ability¶
9-Clarity Ability
Choose one heroic ability from the following options, each of which costs 9 clarity to use.
Exothermic Shield
You encase the target in psionic flame and allow them to flicker without fear of burning out.
Until the start of your next turn, the target has cold immunity 10 and fire immunity 10, and their strikes deal extra fire damage equal to twice your Reason score. Additionally, whenever an enemy uses a melee ability against the target while they are under this effect, the enemy takes 5 fire damage.
Hypersonic
You move fast enough to turn around and watch your foes feel the aftermath.
You teleport to a square on the opposite side of the area before making the power roll.
Mind Snare
You latch onto your prey's brain and don't let go, like a song they can't get out of their head.
While slowed this way, the target takes 3 psychic damage for each square they willingly leave.
While slowed this way, the target instead takes 5 psychic damage for each square they willingly leave. You have a double bane on ability rolls made against the target while they are slowed this way.
Soulbound
You fire a piercing bolt of psychic energy that lances through two foes and leaves a faint intangible thread between them.
If any target becomes stitched to the other, both targets are stitched together. While stitched together, a target takes a bane on power rolls while not adjacent to a creature they're stitched to. Whenever a stitched target takes damage that wasn't dealt by or also taken by another stitched target, each other stitched target takes half the damage the initial target took.
You target yourself and three enemies instead.