The Chronal Hypercube
Featureblock
The Chronal Hypercube
Level 3
Relic Controller
EV 20
This unnatural object twists space around it in a reflection of its own unnatural form.
A creature who has the
Psionics skill can deactivate and take control of the chronal hypercube by making a
Reason test while within 10 squares of the hypercube.
Reason Test
!The creature takes 1d6 psychic damage.
@The creature fails to deactivate the hypercube.
#The hypercube teleports adjacent to the creature at the start of the next round and becomes an ally to the creature and their allies.
At the start of each round while the hypercube is present, roll a d10. On a 7 or higher, the hypercube
teleports to a square of one ally's choice within 10 squares and is hidden. While the hypercube is hidden,
Psionics is the only skill that can be applied to a test made to find it.
Any ally within 10 squares of the hypercube can
teleport when they move. An ally who
teleports gains an edge on the next power roll they make.
Source: Draw Steel: Monsters ·
printing 1.01