Skip to content

The Chronal Hypercube


Level 3 Relic · Controller

The Chronal Hypercube

This unnatural object twists space around it in a reflection of its own unnatural form.
EV
20
Stamina
80
Size
1M
🌀

Deactivate

A creature who has the Psionics skill can deactivate and take control of the chronal hypercube by making a Reason test while within 10 squares of the hypercube.
!The creature takes 1d6 psychic damage.
@The creature fails to deactivate the hypercube.
#The hypercube teleports adjacent to the creature at the start of the next round and becomes an ally to the creature and their allies.
⭐️

Dimensional Flicker

At the start of each round while the hypercube is present, roll a d10. On a 7 or higher, the hypercube teleports to a square of one ally's choice within 10 squares and is hidden. While the hypercube is hidden, Psionics is the only skill that can be applied to a test made to find it.
⭐️

Chronal Superhighway

Any ally within 10 squares of the hypercube can teleport when they move. An ally who teleports gains an edge on the next power roll they make.
Source: Draw Steel: Monsters · printing 1.01