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Dragon's Fire


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Main Action

Dragon's Fire

You open your maw and unleash hell.

AreaMagic
Distance
5 x 1 line within 1
Targets
Each enemy in the area
Power Roll +Your Highest Characteristic Score
!5 fire damage
@8 fire damage
#11 fire damage
Invulnerable

When an ability roll made against you obtains a tier 1 outcome, you can ignore its damage and effects.

Leyline Walker

Once per turn as a move action, you can spend any amount of your movement to instead teleport that distance.

Life

Whenever you would die, you can spend a Recovery to regain Stamina instead. If you have no Recoveries to spend, you die.

Magic Resistance III

The benefit of the armor's Magic Resistance II enhancement extends to each ally within 3 squares of you.

Phasing III

Your movement doesn't provoke opportunity attacks, and you can move through the space of any enemy as if they were an ally. You can't end your turn in an enemy's space.

Psionic Resistance III

The benefit of the armor's Psionic Resistance II enhancement extends to each ally within 3 squares of you.

Temporal Flux

Whenever you move out of a square, you can choose to leave an imprint behind that lasts until the end of the encounter, until your imprint takes 20 or more damage, or until you create a new imprint. The square is occupied by your imprint, and you can share that space with it.

On your turn, you can teleport to the imprint's space as a free maneuver. When you are targeted by an ability, you can use a free triggered action to teleport to your imprint, and the power roll for the ability is an automatic tier 1 result.

Unbending

You can't be subjected to forced movement unless you choose to be. Effects that ignore Stability also ignore this enhancement.

Source: Draw Steel: Heroes · printing 1.01b