Dragon's Fire¶
Dragon's Fire
You open your maw and unleash hell.
When an ability roll made against you obtains a tier 1 outcome, you can ignore its damage and effects.
Whenever you would die, you can spend a Recovery to regain Stamina instead. If you have no Recoveries to spend, you die.
The benefit of the armor's Magic Resistance II enhancement extends to each ally within 3 squares of you.
Your movement doesn't provoke opportunity attacks, and you can move through the space of any enemy as if they were an ally. You can't end your turn in an enemy's space.
The benefit of the armor's Psionic Resistance II enhancement extends to each ally within 3 squares of you.
Whenever you move out of a square, you can choose to leave an imprint behind that lasts until the end of the encounter, until your imprint takes 20 or more damage, or until you create a new imprint. The square is occupied by your imprint, and you can share that space with it.
On your turn, you can teleport to the imprint's space as a free maneuver. When you are targeted by an ability, you can use a free triggered action to teleport to your imprint, and the power roll for the ability is an automatic tier 1 result.
You can't be subjected to forced movement unless you choose to be. Effects that ignore Stability also ignore this enhancement.