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Synaptic Anchor


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Triggered Action

Synaptic Anchor

11 Discipline

You disrupt an enemy's strike and create a feedback loop in their mind, preventing them from focusing on future attacks.

Psionic
Distance
Self; see below
Targets
Self or one creature
Trigger

The target takes damage from another creature's ability while in the area of your Null Field ability.

Effect

The target takes half the damage, and if the triggering creature has I < AVERAGE, they are dazed (save ends). While the triggering creature is dazed this way, they take psychic damage equal to your Intuition score whenever they use a main action.

Source: Draw Steel: Heroes · printing 1.01b