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Cacophony of Cinders


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Main Action

Cacophony of Cinders

11 Insight

You tumble through the battle, stabbing foes and teleporting allies.

MagicMeleeWeapon
Distance
Self; see below
Targets
Self
Power Roll +Agility
!An enemy takes 6 damage; an ally can teleport up to 3 squares.
@An enemy takes 10 damage; an ally can teleport up to 5 squares.
#An enemy takes 14 damage; an ally can teleport up to 7 squares.
Effect

You shift up to twice your speed, making one power roll that targets each creature you come adjacent to during the shift.

Source: Draw Steel: Heroes · printing 1.01b