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Tough Crowd


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Main Action

Tough Crowd

5 Drama

Your fans don't seem to like the opening act...

AreaMagicRanged
Distance
3 cube within 10
Targets
Special
Power Roll +Presence
!5 corruption damage; M < WEAK, pull 1 toward the center of the area
@9 corruption damage; M < AVERAGE, pull 2 toward the center of the area
#12 corruption damage; M < STRONG, pull 3 toward the center of the area
Effect

The area is haunted by a swirling horde of phantoms until the end of the encounter. Allies can enter any square of the area without spending movement. At the end of each of your turns, you can make one power roll that targets each enemy in the area.

Source: Draw Steel: Heroes · printing 1.01b