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2nd-Level Order Ability


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Censor Feature

2nd-Level Order Ability

Level 2

Your censor order grants your choice of one of two heroic abilities.

2nd-Level Exorcist Ability

Choose one of the following abilities.

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Main Action

It Is Justice You Fear

I am but a vessel. Your own deeds weigh upon you.

Distance
Targets
One creature
Power Roll +Might
!8 + M holy damage; P < WEAK, frightened (save ends)
@12 + M holy damage; P < AVERAGE, frightened (save ends)
#15 + M holy damage; P < STRONG, frightened (save ends)
Effect

If the target is already frightened of you or another creature and this ability would frighten them again, they instead take psychic damage equal to twice your Presence score.

f
Maneuver

Revelator

You channel holy energy to harm unbelievers and reveal those hidden from your judgment.

AreaMagic
Distance
Targets
Each enemy in the area
Effect

Each target takes holy damage equal to twice your Presence score. Additionally, each hidden target is automatically revealed and can't become hidden again until the start of your next turn. You can then use your Judgment ability against one target as a free triggered action.

2nd-Level Oracle Ability

Choose one of the following abilities.

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Triggered Action

Prescient Grace

Gifted by a prescient vision, you warn an ally of an impending attack.

MagicRanged
Distance
Targets
Self or one ally
Trigger

An enemy within 10 squares starts their turn.

Effect

You can spend a Recovery to allow the target to regain Stamina equal to your recovery value. The target can then take their turn immediately before the triggering enemy.

2nd-Level Paragon Ability

Choose one of the following abilities.

f
Maneuver

Blessing of the Faithful

The gods reward your faith.

AreaMagic
Distance
Targets
Self and each ally in the area
Effect

Until the end of the encounter or until you are dying, each target gains 1 surge at the end of each of your turns.

l
Main Action

Sentenced

The shock of your condemnation freezes your enemy in their boots.

MagicMeleeStrikeWeapon
Distance
Targets
One creature
Power Roll +Presence
!5 + P damage; P < WEAK, restrained (save ends)
@9 + P damage; P < AVERAGE, restrained (save ends)
#12 + P damage; P < STRONG, restrained (save ends)
Effect

While the target is restrained this way, your abilities that impose forced movement can still move them.

Source: Draw Steel: Heroes · printing 1.01b