Level 1¶
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Conduit Feature
1st-Level Domain Feature
Level 1
Each time you finish a respite, you can decide the weather conditions within 100 squares. Until you finish another respite, the weather conditions you establish follow you through any mundane outdoor locations. Choose one of the following types of weather, each of which grants a benefit to you and your allies:
13 options
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Conduit Feature
Bastion Ward
Level 1
Your god grants you a holy countenance that protects you at all times. You gain a +1 bonus to saving throws.
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Conduit Feature
Blessing of Compassion
Level 1
You exude a magic presence that can soothe those willing to socially engage with you. You gain an edge on any test made to assist another creature with a test.
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Conduit Feature
Blessing of Comprehension
Level 1
You can interpret diagrams and charts even if you don't understand the language associated with them. You are considered fluent in all languages for the purpose of understanding the project source for any research or crafting project (see Chapter 12: Downtime Projects).
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Conduit Feature
Blessing of Fortunate Weather
Level 1
Each time you finish a respite, you can decide the weather conditions within 100 squares. Until you finish another respite, the weather conditions you establish follow you through any mundane outdoor locations. Choose one of the following types of weather, each of which grants a benefit to you and your allies:
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Conduit Feature
Conduit Abilities
Level 1
Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Blessed Light, Staggering Curse.)
2 options
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Conduit Feature
Conduit Ward
Level 1
Your god grants you a ward that protects you from the faithless. Choose one of the following wards. You can change your ward along with your prayer (see Prayer above) by praying to your god as a respite activity. (Quick Build: Bastion Ward.)
4 options
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Conduit Feature
Deity and Domains
Level 1
Choose a god or saint who your character reveres from Chapter 14: Gods and Religion, or ask your Director about the deities in your campaign world. With the Director's permission, you can also create your own deity and choose four domains to be part of their portfolio.
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Conduit Feature
Domain Piety and Effects
Level 1
Your choice of domains provides you with two additional ways to earn piety during combat, as triggered by specific events. You might even have a single event trigger both your piety effects. For example, the Sun domain grants piety when a nearby creature takes fire or holy damage, while the War domain grants piety when a nearby creature takes damage of 10 + your level or higher. If you have both those domains and a nearby creature takes an appropriate amount of fire damage, you gain piety from both your domains.
12 options
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Conduit Feature
Faithful Friend
Level 1
You have the following ability.
Grants the Faithful Friend main action
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Conduit Feature
Grave Speech
Level 1
You have the following ability.
Grants the Grave Speech maneuver
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Conduit Feature
Hands of the Maker
Level 1
You have the following ability.
Grants the Hands of the Maker maneuver
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Conduit Feature
Healing Grace
Level 1
You have the following ability, which you can use once on your turn.
Grants the Healing Grace maneuver
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Conduit Feature
Inner Light
Level 1
Each time you finish a respite, you can choose yourself or one ally who is also finishing a respite to gain the benefit of a divine ritual. You place a ray of morning light into the chosen character's soul, granting them a +1 bonus to saving throws that lasts until you finish another respite.
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Conduit Feature
Inspired Deception
Level 1
The gods favor your thievery with magic. Whenever you make a test that uses a skill you have from the intrigue skill group, you can use Intuition on the test instead of another characteristic.
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Conduit Feature
Oracular Visions
Level 1
Your deity rewards you with hazy visions of things to come. Each time you earn 1 or more Victories, you earn an equal number of fate points. Whenever you or a creature within 10 squares makes a test, you can spend 1 fate point to tap into a vision of the outcome, granting that creature an edge on the test. You lose any remaining fate points when you finish a respite.
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Conduit Feature
Piety
Level 1
Additionally, you can gain more piety by praying to the gods—but beware! Doing so can easily draw their ire, as the gods hate to be annoyed. Before you roll to gain piety at the start of your turn, you can pray (no action required). If you do, your roll gains the following additional effects:
3 options
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Conduit Feature
Prayer of Destruction
Level 1
Your god infuses wrath within your being. You gain a +1 bonus to rolled damage with magic abilities.
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Conduit Feature
Prayer of Distance
Level 1
Your god blesses you with the ability to stretch your divine magic farther. You have a +2 bonus to the distance of your ranged magic abilities.
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Conduit Feature
Prayer of Soldier's Skill
Level 1
Your god gives your mind the training of a soldier. You can wear light armor and wield light weapons effectively, even though you don't have a kit. While you wear light armor, you gain a +3 bonus to Stamina, and that bonus increases by 3 at 4th, 7th, and 10th levels. While you wield a light weapon, you gain a +1 damage bonus with weapon abilities, including free strikes. You can use light armor treasures and light weapon treasures.
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Conduit Feature
Prayer of Speed
Level 1
Your god blesses your flesh and infuses it with divine quickness. You gain a +1 bonus to speed and to the distance you can shift when you take the Disengage move action.
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Conduit Feature
Prayer of Steel
Level 1
Your god fills your body with the light of creation, making you harder to hurt and move. You gain a +6 bonus to Stamina, and this bonus increases by 6 at 4th, 7th, and 10th levels. Additionally, you gain a +1 bonus to stability.
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Conduit Feature
Prayer
Level 1
Your god answers a prayer with enhancements to your body and mind. Choose one of the following prayers. You can change your prayer along with your ward (see Conduit Ward below) by praying to your god as a respite activity. (Quick Build: Prayer of Distance.)
5 options
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Conduit Feature
Protective Circle
Level 1
You can spend 10 uninterrupted minutes to create a protective circle on the ground large enough to hold one size 1 creature. The circle lasts for 24 hours, until you create another, or until you dismiss it (no action required). Only creatures you designate at the time of drawing the circle can enter and exit the area. While in the protective circle, a creature can't be targeted by strikes.
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Conduit Feature
Quickness Ward
Level 1
The gods imbue a divine swiftness within you. Whenever an adjacent creature deals damage to you, you can shift up to a number of squares equal to your Intuition score after the damage is dealt.
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Conduit Feature
Ray of Wrath
Level 1
You have the following ability, which can be used as a ranged free strike.
Grants the Ray of Wrath main action
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Conduit Feature
Revitalizing Ritual
Level 1
Each time you finish a respite, you can choose yourself or one ally who is also finishing a respite to gain the benefit of a divine ritual. The chosen character gains a bonus to their recovery value equal to your level that lasts until you finish another respite.
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Conduit Feature
Sanctified Weapon
Level 1
As a respite activity, you can bless a weapon. Any creature who wields the weapon gains a +1 bonus to rolled damage with abilities that use the weapon. This benefit lasts until you finish another respite.
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Conduit Feature
Sanctuary Ward
Level 1
In response to a foe's aggression, your god protects you. Whenever another creature damages you, that creature can't target you with a strike until you harm them or one of their allies, or until the end of their next turn.
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Conduit Feature
Spirit Ward
Level 1
Invisible spirits surround you if you are harmed. Whenever an adjacent creature deals damage to you, they take corruption damage equal to your Intuition score.
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Conduit Feature
Triggered Action
Level 1
Choose one of the following triggered actions. (Quick Build: Word of Guidance.)
2 options