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Level 7


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Feature

7th-Level Domain Feature

Conduit
Level 7
You can maintain bonds with up to three willing creatures using your Invocation of the Heart feature. Additionally, you have the following ability.
13 options
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Feature

Blessing of Iron

Conduit · Protection
Level 7
The gods send divine favor to you and your allies. While you are not dying, enemies take a bane on strikes against you or any ally within 3 squares of you.
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Feature

Characteristic Increase

Conduit
Level 7
Each of your characteristic scores increases by 1, to a maximum of 4.
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Feature

Covenant of the Heart

Conduit · Love
Level 7
You can maintain bonds with up to three willing creatures using your Invocation of the Heart feature. Additionally, you have the following ability.
Grants the Guided to Your Side main action
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Feature

Divine Quartermaster

Conduit · Creation
Level 7
Each time you finish a respite, you can choose a treasure with a project goal equal to 50 times your level or less. You gain a divine version of this treasure that lasts until you finish another respite or it is consumed.
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Feature

Faithful's Reward

Conduit
Level 7
When you roll for piety at the start of your turn in combat, you gain 1d3 + 1 piety.
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Feature

Font of Grace

Conduit · Life
Level 7
Each time you use your Healing Grace ability, you gain 1 piety that can be spent only on that ability during the same turn. If you don't use this piety, it is lost. Additionally, you can use your Minor Miracle feature to return a creature to life even if you don't have their remains.
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Feature

Gods' Library

Conduit · Knowledge
Level 7
You can gain access to information you need through prayer, so that you no longer require research materials for crafting and research projects (see Chapter 12: Downtime Projects). Additionally, you add your level to project rolls you make for crafting and research projects. You also have any skills in the lore skill group you don't already have, and you gain a number of skills from any other skill groups equal to the number of skills you had in the lore skill group before you gained this feature.
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Feature

Light of the Burning Sun

Conduit · Sun
Level 7
Sun infuses your body. Whenever you use an ability to deal rolled damage to another creature, that ability deals an extra 5 fire damage, or an extra 15 fire damage if the creature is undead. Additionally, you have fire immunity equal to your level, which is added to any other fire immunity you have.
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Feature

Nature's Bounty

Conduit · Nature
Level 7
When you finish a respite, you can prepare a magic meal using local flora for any companions who rested with you. Choose two of the following benefits for creatures who consume the meal:
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Feature

Skill

Conduit
Level 7
You gain one skill of your choice.
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Feature

Thunderstruck

Conduit · Storm
Level 7
Lightning and thunder infuse your body. Whenever you use an ability to deal lightning or sonic damage to another creature, you gain 1 surge. Additionally, if you use an ability that force moves a creature, the forced movement distance gains a bonus equal to your Intuition score.
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Feature

Trinity of Trickery

Conduit · Trickery
Level 7
You have the following ability.
Grants the Trinity of Trickery maneuver
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Feature

Word of Death Deferred

Conduit · Death
Level 7
You can stop death from taking your allies. When an ally within distance of your Healing Grace ability dies and you are not dying, you can use a free triggered action to instead have that ally fall unconscious until they regain Stamina.
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Feature

Word of Fate Denied

Conduit · Fate
Level 7
When an ally within 10 squares takes damage that would leave them dying, you can use a free triggered action to make yourself or another willing creature within 10 squares of you the target of the triggering damage instead. The creature you choose takes the damage and suffers any effects associated with it, and that damage can't be reduced in any way.
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Feature

Your Triumphs Are Remembered

Conduit · War
Level 7
The gods allow you and your companions to bask in the glory of past successes. Whenever you finish a respite, you and any other heroes who rested with you regain 1 Victory after your Victories are converted to XP. This Victory isn't converted into XP at the end of a subsequent respite.