Level 1¶
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Elementalist Feature
1st-Level Specialization Feature
Level 1
You also gain the following ability.
5 options
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Elementalist Feature
A Beyonding of Vision
Level 1
You also gain the following ability.
Grants the Shared Void Sense maneuver
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Elementalist Feature
Earth: Acolyte of Earth
Level 1
You harness the flow of earth magic to become harder to move. Whenever you use an ability that has the Earth and Magic keywords, your stability increases by 1 until the start of your next turn. This benefit is cumulative.
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Elementalist Feature
Elemental Specialization
Level 1
Through your studies, you know and can manipulate the seven primal elements of the timescape:
4 options
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Elementalist Feature
Elementalist Abilities
Level 1
Choose two signature abilities from the following options. Signature abilities can be used at will. (Quick Build: Bifurcated Incineration, Viscous Fire.)
2 options
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Elementalist Feature
Elementalist Ward
Level 1
You create an invisible elemental ward that protects you. Choose one of the following wards. You can change your ward and enchantment (see above) by performing a complex ritual as a respite activity. (Quick Build: Ward of Surprising Reactivity.)
4 options
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Elementalist Feature
Enchantment of Battle
Level 1
You can wear light armor and wield light weapons effectively, even though you don't have a kit. While you wear light armor, you gain a +3 bonus to Stamina, and that bonus increases by 3 at 4th, 7th, and 10th levels. While you wield a light weapon, you gain a +1 damage bonus with weapon abilities, including free strikes. You can use light armor treasures and light weapon treasures.
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Elementalist Feature
Enchantment of Celerity
Level 1
You gain a +1 bonus to speed and to the distance you can shift when you take the Disengage move action.
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Elementalist Feature
Enchantment of Destruction
Level 1
You gain a +1 bonus to rolled damage with magic abilities.
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Elementalist Feature
Enchantment of Distance
Level 1
You have a +2 bonus to the distance of your ranged magic abilities.
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Elementalist Feature
Enchantment of Permanence
Level 1
You gain a +6 bonus to Stamina, and this bonus increases by 6 at 4th, 7th, and 10th levels. Additionally, you gain a +1 bonus to stability.
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Elementalist Feature
Enchantment
Level 1
You weave an elemental enchantment into your body that enhances your statistics. Choose one of the following enchantments. You can change your enchantment and ward (see Elementalist Ward below) by performing a complex ritual as a respite activity. (Quick Build: Enchantment of Destruction.)
5 options
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Elementalist Feature
Essence
Level 1
You channel the substance of creation in the form of a Heroic Resource called essence, gathering and burning it to cast and maintain spells.
2 options
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Elementalist Feature
Fire: Acolyte of Fire
Level 1
You become an expert at wielding destructive flames. Your abilities that have the Fire and Magic keywords gain a +1 bonus to rolled damage. Your Hurl Element ability (see below) also gains this bonus when you use it to deal fire damage.
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Elementalist Feature
Green: Acolyte of the Green
Level 1
You harness the residual magic from your green spells to bolster yourself and your allies. Whenever you deal damage to one or more creatures using an ability that has the Green and Magic keywords and that costs essence to use (see below), you or one creature within 10 squares of you gains temporary Stamina equal to your Reason score.
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Elementalist Feature
Hurl Element
Level 1
You have the following ability, which can be used as a ranged free strike.
Grants the Hurl Element main action
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Elementalist Feature
It Is the Soul Which Hears
Level 1
You can speak with and understand animals, beasts, and plant creatures, even if they don't share a language with you. Your ability to communicate with these creatures doesn't make them inherently more intelligent, but you can use Reason instead of Presence while making tests to influence them.
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Elementalist Feature
Motivate Earth
Level 1
You have the following ability.
Grants the Motivate Earth main action
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Elementalist Feature
Persistent Magic
Level 1
Some of your heroic abilities have a persistent effect entry. For example, the Instantaneous Excavation ability has an effect noted as "Persistent 1." Whenever you use a persistent ability, you decide whether you want to maintain it, and start doing so immediately after you first use the ability. If you maintain a persistent ability in combat, you reduce the amount of essence you earn at the start of your turn by an amount equal to the ability's persistent value, which enables the ability's persistent effect. All your active persistent abilities end at the end of the encounter.
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Elementalist Feature
Practical Magic
Level 1
You have the following ability.
Grants the Practical Magic maneuver
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Elementalist Feature
Return to Formlessness
Level 1
You have the following ability.
Grants the Return to Formlessness main action
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Elementalist Feature
Specialization Triggered Action
Level 1
Your elemental specialization grants you a triggered action, as shown on the Specialization Triggered Actions table.
5 options
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Elementalist Feature
Void: Acolyte of the Mystery
Level 1
You use your immersion in the mystery of void magic to expand the reach of that magic better than other mages. The distance of all your abilities that have the Magic, Ranged, and Void keywords increases by 2 squares.
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Elementalist Feature
Ward of Delightful Consequences
Level 1
A protective field of void magic absorbs violence aimed at you, then lets you hurl it back at your enemies. The first time each round that you take damage, you gain 1 surge.
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Elementalist Feature
Ward of Excellent Protection
Level 1
You weave a shield of all the elements around yourself, channeling their full protective power. You have immunity to acid, cold, corruption, fire, lightning, poison, or sonic damage equal to your Reason score.
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Elementalist Feature
Ward of Nature's Affection
Level 1
The green energy writhing within your body allows you to produce powerful vines when you're in danger. Whenever a creature within a number of squares equal to your Reason score deals damage to you, you can use a free triggered action to slide that creature up to a number of squares equal to your Reason score.
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Elementalist Feature
Ward of Surprising Reactivity
Level 1
You use the magic of fire to create a ward of explosive energy. Whenever an adjacent creature deals damage to you, you can use a free triggered action to push that creature up to a number of squares equal to twice your Reason score.