Level 10¶
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Elementalist Feature
Breath
Level 10
You have an epic resource called breath. Each time you finish a respite, you gain breath equal to the XP you gain. You can spend any number of breath to gain essence (no action required). When you do, 1 breath becomes 3 essence.
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Elementalist Feature
Characteristic Increase
Level 10
Your Reason score increases to 5. Additionally, you can increase one of your characteristic scores by 1, to a maximum of 5.
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Elementalist Feature
Essential Being
Level 10
When you gain essence at the start of each of your turns during combat, you gain 4 essence instead of 3.
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Elementalist Feature
Master of Earth
Level 10
You have damage immunity 5.
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Elementalist Feature
Master of Fire
Level 10
The damage bonus of your Acolyte of Fire feature increases to +5 and applies to all your magic abilities.
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Elementalist Feature
Master of Green
Level 10
The number of Recoveries you have increases by 2, and each time you finish a respite, you can grant each ally who finished the respite with you 2 additional Recoveries. Your allies' additional Recoveries disappear when they finish their next respite.
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Elementalist Feature
Master of Void
Level 10
Whenever you willingly move, you can teleport.
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Elementalist Feature
One
Level 10
You become the embodiment of the element of your chosen specialization. Whenever you use magic, elemental motes flit around you and your skin changes to reflect your element, taking on an earthen or stony appearance for earth, appearing like flickering flame for fire, gaining a leaf pattern for green, and becoming a starry expanse for void. Additionally, you gain one of the following benefits, as shown on the One Specialization Features table.
5 options
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Elementalist Feature
Perk
Level 10
You gain one crafting, lore, or supernatural perk of your choice.
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Elementalist Feature
Skill
Level 10
You gain one skill of your choice.