6th-Level Aspect Ability¶
6th-Level Aspect Ability
Your primordial aspect grants your choice of one of two heroic abilities.
6th-Level Berserker Abilities
Choose one of the following abilities.
Avalanche Impact
You leap and crash down, causing a shockwave that devastates foes.
You jump up to your maximum jump distance and make one power roll that targets each creature adjacent to the space where you land.
Force of Storms
You strike an enemy hard enough to be a projectile that knocks a crowd of creatures around.
When the target ends this forced movement, each creature within 2 squares of the target is pushed 3 squares.
6th-Level Reaver Abilities
Choose one of the following abilities.
Death Strike
Once you taste your foe's blood, you become more efficient and turn every killing blow into an opportunity.
You target a creature adjacent to you with the same strike, using the same power roll as the triggering strike.
Seek and Destroy
You break through the enemy lines to make an example.
If a target who is not a leader or solo creature is winded by this strike, they are reduced to 0 Stamina and you choose an enemy within 5 squares of you. If that enemy has P < AVERAGE, they are frightened of you (save ends).
6th-Level Stormwight Abilities
Choose one of the following abilities.
Pounce
You strike at the target like the ultimate predator you are.
Riders on the Storm
You focus your connection to the Primordial Chaos into a seething storm.
Until the end of the encounter or until you are dying, each enemy target takes damage of your primordial damage type equal to twice your Might score at the end of each of your turns. Additionally, you can fly while the aura is active. Each ally target who starts or ends their turn in the area can also fly until the start of their next turn or until the effect ends.
When you use this ability outside of combat without spending ferocity, you must spend 1 uninterrupted minute summoning a primordial storm that fills the area, and you take 1d6 damage before the ability takes effect. The storm lasts for 1 hour or until a combat encounter begins.