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6th-Level Aspect Ability


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Fury Feature

6th-Level Aspect Ability

Level 6

Your primordial aspect grants your choice of one of two heroic abilities.

6th-Level Berserker Abilities

Choose one of the following abilities.

f
Maneuver

Avalanche Impact

You leap and crash down, causing a shockwave that devastates foes.

Magic
Distance
Self
Targets
Self
Power Roll +Might
!4 damage; push 1
@7 damage; push 2
#11 damage; push 3
Effect

You jump up to your maximum jump distance and make one power roll that targets each creature adjacent to the space where you land.

l
Main Action

Force of Storms

You strike an enemy hard enough to be a projectile that knocks a crowd of creatures around.

Distance
Targets
One creature
Power Roll +Might
!7 + M damage; push 3
@11 + M damage; push 5
#16 + M damage; push 7
Effect

When the target ends this forced movement, each creature within 2 squares of the target is pushed 3 squares.

6th-Level Reaver Abilities

Choose one of the following abilities.

)
Triggered Action

Death Strike

Once you taste your foe's blood, you become more efficient and turn every killing blow into an opportunity.

Distance
Targets
Self
Trigger

You reduce a creature to 0 Stamina with a strike.

Effect

You target a creature adjacent to you with the same strike, using the same power roll as the triggering strike.

l
Main Action

Seek and Destroy

You break through the enemy lines to make an example.

Distance
Targets
One creature
Power Roll +Might
!4 + M damage; P < WEAK, frightened (save ends)
@6 + M damage; P < AVERAGE, frightened (save ends)
#10 + M damage; P < STRONG, frightened (save ends)
Effect

You shift up to your speed.

Effect

If a target who is not a leader or solo creature is winded by this strike, they are reduced to 0 Stamina and you choose an enemy within 5 squares of you. If that enemy has P < AVERAGE, they are frightened of you (save ends).

6th-Level Stormwight Abilities

Choose one of the following abilities.

l
Main Action

Pounce

You strike at the target like the ultimate predator you are.

MagicMeleeStrikeWeapon
Distance
Targets
One creature
Power Roll +Might
!8 damage; M < WEAK, grabbed
@13 damage; M < AVERAGE, grabbed
#17 damage; M < STRONG, grabbed
Effect

You can shift up to 4 squares, bringing the target with you. While grabbed this way, the target takes damage equal to twice your Might score at the start of each of your turns.

f
Maneuver

Riders on the Storm

You focus your connection to the Primordial Chaos into a seething storm.

AreaMagic
Distance
Targets
Each creature in the area
Effect

Until the end of the encounter or until you are dying, each enemy target takes damage of your primordial damage type equal to twice your Might score at the end of each of your turns. Additionally, you can fly while the aura is active. Each ally target who starts or ends their turn in the area can also fly until the start of their next turn or until the effect ends.

Special

When you use this ability outside of combat without spending ferocity, you must spend 1 uninterrupted minute summoning a primordial storm that fills the area, and you take 1d6 damage before the ability takes effect. The storm lasts for 1 hour or until a combat encounter begins.

Source: Draw Steel: Heroes · printing 1.01b