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Distance


An ability's "Distance" entry, represented by this symbol 📏, indicates how close you need to be to a creature or object to affect that target with the ability.

Melee

Melee abilities have a distance of "Melee X" and require you to make contact with a creature with your body, a weapon, or an implement. The number X is the maximum distance in squares at which you can physically make contact with another creature or object targeted by the ability. For instance, a distance of "Melee 2" can be used to target creatures or objects within 2 squares of you, while "Melee 1" limits you to adjacent targets (those within 1 square).

Ranged

Ranged abilities have a distance of "Ranged X" and can be used to target creatures or objects too far away for you to make contact with. The number X is the maximum distance in squares at which a creature or object can be targeted by the ability. For instance, a distance of "Ranged 5" can be used to target creatures or objects within 5 squares of you.

If you make a ranged strike while any enemy is adjacent to you (within 1 square), you have a bane on the strike's power roll. (See Edges and Banes in Chapter 1: The Basics.)

Melee or Ranged

Some abilities have a melee distance and a ranged distance. When you use such an ability, you choose whether to use it as a melee or a ranged ability.

An ability never has both the Melee and Ranged keywords at the same time. For example, if you have the Cloak and Dagger kit, which has a weapon damage bonus to melee abilities and a weapon damage bonus to ranged abilities, only one bonus at a time applies to an ability with both the Melee and Ranged keywords. (See Chapter 6: Kits.)

Self

If an ability has a distance of "Self," that ability originates from you, and often affects only you. The ability's description specifies how it works.

Source: Draw Steel: Heroes · printing 1.01b