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7-Discipline Ability


*
Feature

7-Discipline Ability

Null
Level 3

Choose one heroic ability from the following options, each of which costs 7 discipline to use.

f
Ability

Absorption Field

Level 3
7 Discipline
Maneuver

Your null field absorbs kinetic energy.

Psionic
Distance
Self
Targets
Self
Effect

Until the end of the encounter, the size of your Null Field ability increases by 1. While the area of that ability is enlarged this way, each enemy in the area takes a bane on ability rolls.

f
Ability

Molecular Rearrangement Field

Level 3
7 Discipline
Maneuver

Your enemies' wounds open, your allies' wounds close.

Psionic
Distance
Self
Targets
Self
Effect

Until the end of the encounter, the size of your Null Field ability increases by 1. While the area of that ability is enlarged this way, each enemy who has I < AVERAGE and enters the area for the first time in a combat round or starts their turn there is bleeding (save ends). Each ally who enters the area for the first time in a combat round or starts their turn there gains temporary Stamina equal to your Intuition score.

f
Ability

Stabilizing Field

Level 3
7 Discipline
Maneuver

You project order, making it harder for your enemies to interfere with you and your allies.

Psionic
Distance
Self
Targets
Self
Effect

Until the end of the encounter, the size of your Null Field ability increases by 1. While the area of that ability is enlarged this way, you ignore difficult terrain and reduce the potency of enemy effects targeting you by 1 for you. You can also use a free triggered action at the start of each of your turns to end one effect on you that is ended by a saving throw or that ends at the end of your turn. Each ally in the area also gains these benefits.

f
Ability

Synapse Field

Level 3
7 Discipline
Maneuver

Attacks made by allies in your null field disrupt your enemies' thoughts, causing psychic pain.

Psionic
Distance
Self
Targets
Self
Effect

Until the end of the encounter, the size of your Null Field ability increases by 1. While the area of that ability is enlarged this way, whenever an enemy in the area takes rolled damage, they take extra psychic damage equal to twice your Intuition score.

Source: Draw Steel: Heroes · printing 1.01b